A development of learning widget on m-learning and e-learning environments

Soohwan Kim, Hyeoncheol Kim, Seonkwan Han

Research output: Contribution to journalReview articlepeer-review

19 Citations (Scopus)

Abstract

This article describes the development of learning widget on m-learning and e-learning environments. A widget is a small, simple and useful application supporting user-oriented contents. The user may select and install widgets that are convenient as well as an auto-updating application including weather or calendar. These widgets are especially more useful, because they are able to be installed on a mobile device, a website or a desktop computer. If we take advantage of widgets for education, we may use this learning tool for delivering and pulling learning contents, essences of lessons or word learning. To that end, we developed an effective learning widget and then verified its usability, usefulness and effectiveness for m-learning and e-learning. That is, we evaluated the learning widget with a heuristic evaluation method. We identified 72 interface problems by using a set of 10 usability criteria or heuristics. In addition, we considered how to design the learning widget with consideration given to devices on m-learning and e-learning. Moreover, we experimented by conducting a pilot test with 34 students, a field test with 60 teachers and technology acceptance model (TAM) analysis with 15 teachers. We verified the effectiveness and usefulness of learning with a questionnaire, a quiz and TAM, where the subjects, after using the learning widget in real learning activities, rated the widget's efficacy. The result shows that the learning widget is useful for m-learning and e-learning environments.

Original languageEnglish
Pages (from-to)190-202
Number of pages13
JournalBehaviour and Information Technology
Volume32
Issue number2
DOIs
Publication statusPublished - 2013 Feb 1

Keywords

  • architectures for educational technology system
  • evaluation of CAL (Computer Assisted Learning) system
  • human-computer interface
  • improving classroom teaching
  • teaching/learning strategies

ASJC Scopus subject areas

  • Developmental and Educational Psychology
  • Arts and Humanities (miscellaneous)
  • Social Sciences(all)
  • Human-Computer Interaction

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