A multi-player arcade video game platform with a wireless tangible user interface

Doo Seop Eom, Taeyoung Kim, Hyun Ho Jee, Hyoil Lee, Jung Hyun Han

Research output: Contribution to journalArticlepeer-review

6 Citations (Scopus)


A recent game development trend is natural user interfaces. This paper presents a motion-tracking platform, which provides natural interfaces for multi-player arcade video games. The platform is composed of acceleration sensors and transmitters/receivers of radio frequency and ultrasonic signals. The game players operate physical devices in the real world, and the positions and orientations of the devices are computed and represented in the virtual devices of the game world. The prototype proves that various off-the-shelf wireless sensor nodes can be integrated, resulting in a new type of natural interface for arcade video games.

Original languageEnglish
Pages (from-to)1819-1824
Number of pages6
JournalIEEE Transactions on Consumer Electronics
Issue number4
Publication statusPublished - 2008

Bibliographical note

Funding Information:
1This research was supported by the Ministry of Knowledge Economy, Korea, under the ITRC (Information Technology Research Center) support program supervised by the Institute of Information Technology Advancement (IITA-2008-(C1090-0801-0046)) .


  • Acceleration
  • Arcade video game
  • Distance measurement
  • Games
  • Motion tracking
  • Radio frequency
  • Sensors
  • User interface
  • Wireless communication
  • Wireless sensor networks

ASJC Scopus subject areas

  • Media Technology
  • Electrical and Electronic Engineering


Dive into the research topics of 'A multi-player arcade video game platform with a wireless tangible user interface'. Together they form a unique fingerprint.

Cite this