A progressive view-dependent technique for interactive 3-D mesh transmission

Sheng Yang, Chang Su Kim, C. C.Jay Kuo

Research output: Contribution to journalArticlepeer-review

29 Citations (Scopus)


A view-dependent graphics streaming scheme is proposed in this work that facilitates interactive streaming and browsing of three-dimensional (3-D) graphics models. First, a 3-D model is split into several partitions. Second, each partition is simplified and coded independently. Finally, the compressed data is sent in order of relevance to the user's requests to maximize visual quality. Specifically, the server can transmit visible parts in detail, while cutting out invisible parts. Experimental results demonstrate that the proposed algorithm reduces the required transmission bandwidth, and provides an acceptable visual quality even at low bit rates.

Original languageEnglish
Pages (from-to)1249-1264
Number of pages16
JournalIEEE Transactions on Circuits and Systems for Video Technology
Issue number11
Publication statusPublished - 2004 Nov
Externally publishedYes

Bibliographical note

Funding Information:
Manuscript received January 30, 2002; revised April 3, 2003. This paper was supported in part by the Integrated Media Systems Center, National Science Foundation Engineering Research Center, Cooperative Agreement EEC-9529152. This paper was recommended by Associate Editor H. Shum.


  • Graphics streaming
  • Mesh Simplification
  • Mesh partitioning
  • Progressive mesh coding
  • View-dependent

ASJC Scopus subject areas

  • Media Technology
  • Electrical and Electronic Engineering


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