Abstract
Multi-player online games (MOGs) are popular in these days. However, contemporary MOGs do not really support ubiquity in the sense that a seamless service across heterogeneous hardware platforms is not provided. This paper presents the architecture of the cross-platform online game, which provides a service to users from heterogeneous platforms and is equipped with a situation-aware capability for enabling the users to seamlessly move between heterogeneous platforms. The experimental results through the prototype implementations show the feasibility of the situation-aware cross-platform game.
| Original language | English |
|---|---|
| Pages (from-to) | 619-633 |
| Number of pages | 15 |
| Journal | Computing and Informatics |
| Volume | 28 |
| Issue number | 5 |
| Publication status | Published - 2009 |
Keywords
- Conflict resolution
- Cross-platform game
- Situation-aware middleware
ASJC Scopus subject areas
- Software
- Hardware and Architecture
- Computer Networks and Communications
- Computational Theory and Mathematics