Abstract
This paper presents a VR game platform built upon wireless sensor network (WSN). The WSN is composed of multiple beacons and a receiver. Each beacon transmits both an ultrasonic pulse and the RF message at the same time. Then, the receiver attached to a moving device uses the standard time difference of arrival technique to estimate its distance from each beacon. The estimated distances are passed to the context-aware game server, which computes the location of the receiver. The location data are fed into VR games, and determine the virtual device's motion. The prototype implementation proves that WSN and VR games can be neatly integrated, and can lead to a new type of natural interface for the next-generation game.
Original language | English |
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Pages (from-to) | 146-155 |
Number of pages | 10 |
Journal | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
Volume | 4292 LNCS - II |
DOIs | |
Publication status | Published - 2006 |
Event | 2nd International Symposium on Visual Computing, ISVC 2006 - Lake Tahoe, NV, United States Duration: 2006 Nov 6 → 2006 Nov 8 |
Bibliographical note
Copyright:Copyright 2020 Elsevier B.V., All rights reserved.
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science