Adaptive synthesis of distance fields

Sung Ho Lee, Taejung Park, Jong Hyun Kim, Chang Hun Kim

    Research output: Contribution to journalArticlepeer-review

    4 Citations (Scopus)

    Abstract

    We address the computational resource requirements of 3D example-based synthesis with an adaptive synthesis technique that uses a tree-based synthesis map. A signed-distance field (SDF) is determined for the 3D exemplars, and then new models can be synthesized as SDFs by neighborhood matching. Unlike voxel synthesis approach, our input is posed in the real domain to preserve maximum detail. In comparison to straightforward extensions to the existing volume texture synthesis approach, we made several improvements in terms of memory requirements, computation times, and synthesis quality. The inherent parallelism in this method makes it suitable for a multicore CPU. Results show that computation times and memory requirements are very much reduced, and large synthesized scenes exhibit fine details which mimic the exemplars.

    Original languageEnglish
    Article number5975144
    Pages (from-to)1135-1145
    Number of pages11
    JournalIEEE Transactions on Visualization and Computer Graphics
    Volume18
    Issue number7
    DOIs
    Publication statusPublished - 2012

    Bibliographical note

    Funding Information:
    This research was supported by Basic Science Research Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Education, Science and Technology (No.2011-0017595). Chang-Hun Kim is the corresponding author.

    Keywords

    • 3D shape synthesis
    • example-based synthesis

    ASJC Scopus subject areas

    • Software
    • Signal Processing
    • Computer Vision and Pattern Recognition
    • Computer Graphics and Computer-Aided Design

    Fingerprint

    Dive into the research topics of 'Adaptive synthesis of distance fields'. Together they form a unique fingerprint.

    Cite this