Abstract
We address the computational resource requirements of 3D example-based synthesis with an adaptive synthesis technique that uses a tree-based synthesis map. A signed-distance field (SDF) is determined for the 3D exemplars, and then new models can be synthesized as SDFs by neighborhood matching. Unlike voxel synthesis approach, our input is posed in the real domain to preserve maximum detail. In comparison to straightforward extensions to the existing volume texture synthesis approach, we made several improvements in terms of memory requirements, computation times, and synthesis quality. The inherent parallelism in this method makes it suitable for a multicore CPU. Results show that computation times and memory requirements are very much reduced, and large synthesized scenes exhibit fine details which mimic the exemplars.
Original language | English |
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Article number | 5975144 |
Pages (from-to) | 1135-1145 |
Number of pages | 11 |
Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 18 |
Issue number | 7 |
DOIs | |
Publication status | Published - 2012 |
Bibliographical note
Funding Information:This research was supported by Basic Science Research Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Education, Science and Technology (No.2011-0017595). Chang-Hun Kim is the corresponding author.
Keywords
- 3D shape synthesis
- example-based synthesis
ASJC Scopus subject areas
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design