Abstract
Enjoying Virtual Reality in vehicles presents a problem because of the sensory mismatch and sickness. While moving, the vestibular sense perceives actual motion in one direction, and the visual sense, visual motion in another. We propose to zero out such physiological mismatch by mixing in motion information as computed by the difference between those of the actual and virtual, namely, 'Difference' flow. We present the system for computing and visualizing the difference flow and validate our approach through a small pilot field experiment. Although tested only with a low number of subjects, the initial results are promising.
Original language | English |
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Title of host publication | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 812-813 |
Number of pages | 2 |
ISBN (Electronic) | 9781665484022 |
DOIs | |
Publication status | Published - 2022 |
Event | 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand Duration: 2022 Mar 12 → 2022 Mar 16 |
Publication series
Name | Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 |
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Conference
Conference | 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 |
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Country/Territory | New Zealand |
City | Virtual, Online |
Period | 22/3/12 → 22/3/16 |
Bibliographical note
Funding Information:This research was supported in part by the IITP/MSIT of Korea, under the ITRC support program (IITP-2021-2016-0-00312) and, also KEA/KIAT/MOTIE Competency Development Program for Industry Specialist (N000999), and the NRF Korea through the Basic Science Research (2019R1A2C1086649).
Publisher Copyright:
© 2022 IEEE.
Keywords
- Human-centered computing
- Human-centered computing
- Treemaps
- Visualization
- Visualization
- Visualization design and evaluation methods
- Visualization techniques
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Vision and Pattern Recognition
- Human-Computer Interaction
- Media Technology
- Modelling and Simulation