Adding Difference Flow between Virtual and Actual Motion to Reduce Sensory Mismatch and VR Sickness while Moving

Kwan Yun, Gerard J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Enjoying Virtual Reality in vehicles presents a problem because of the sensory mismatch and sickness. While moving, the vestibular sense perceives actual motion in one direction, and the visual sense, visual motion in another. We propose to zero out such physiological mismatch by mixing in motion information as computed by the difference between those of the actual and virtual, namely, 'Difference' flow. We present the system for computing and visualizing the difference flow and validate our approach through a small pilot field experiment. Although tested only with a low number of subjects, the initial results are promising.

Original languageEnglish
Title of host publicationProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages812-813
Number of pages2
ISBN (Electronic)9781665484022
DOIs
Publication statusPublished - 2022
Event2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022 - Virtual, Online, New Zealand
Duration: 2022 Mar 122022 Mar 16

Publication series

NameProceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022

Conference

Conference2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
Country/TerritoryNew Zealand
CityVirtual, Online
Period22/3/1222/3/16

Bibliographical note

Funding Information:
This research was supported in part by the IITP/MSIT of Korea, under the ITRC support program (IITP-2021-2016-0-00312) and, also KEA/KIAT/MOTIE Competency Development Program for Industry Specialist (N000999), and the NRF Korea through the Basic Science Research (2019R1A2C1086649).

Publisher Copyright:
© 2022 IEEE.

Keywords

  • Human-centered computing
  • Human-centered computing
  • Treemaps
  • Visualization
  • Visualization
  • Visualization design and evaluation methods
  • Visualization techniques

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Media Technology
  • Modelling and Simulation

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