Abstract
Altruistic behavior is often considered the building block of a civic society. As more people interact with others in online environments, altruistic behaviors therein have become an interesting issue for analysis. In this paper, we investigate it in MMORPGs (Massively Multiplayer Online Role-Playing Games) that provide the most realistic, lifelike experiences. Specifically we look at the altruistic behaviors in Aion, an MMORPG serviced by NC Soft, Inc., of Korea. We analyze two types of behaviors, namely donation of cyber assets and guided co-play with lowerlevel users. We find that benefiting from altruistic behaviors can initiate pay-it-forward phenomena, and increases a player's customer loyalty and satisfaction from the game.
Original language | English |
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Title of host publication | Annual Workshop on Network and Systems Support for Games |
Publisher | IEEE Computer Society |
Volume | 2015-January |
Edition | January |
DOIs | |
Publication status | Published - 2015 Jan 14 |
Event | 2014 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014 - Nagoya, Japan Duration: 2014 Dec 4 → 2014 Dec 5 |
Other
Other | 2014 13th Annual Workshop on Network and Systems Support for Games, NetGames 2014 |
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Country/Territory | Japan |
City | Nagoya |
Period | 14/12/4 → 14/12/5 |
Keywords
- Altruistic behavior
- MMORPG
- Social behavior
- User behavior analysis
ASJC Scopus subject areas
- Computer Networks and Communications
- Human-Computer Interaction
- Electrical and Electronic Engineering