An analysis on the utilization status of vr and ar in the construction industry and its improvement measures

Byung Uk Jo, Hun Hee Cho, Chang Baek Son

Research output: Contribution to journalArticlepeer-review


As social interest in the use of the fourth industrial revolution technology has recently increased, various technological innovation tasks for efficient use of these technologies have been carried out and paid off in order to upgrade production technologies and improve productivity in all sectors of the domestic industry. In response, this study investigated the current VR and AR utilization status of the construction industry for design offices, contractors, maintenance companies, and service providers to derive and improve the utilization problems of the contents, platforms, networks, and devices that comprise VR and AR. As a result, the lack of professional manpower was the biggest problem for content and platforms, and in the case of networks, there are various problems among construction industry workers, and devices are the biggest problems with expensive and uncomfortable wearing. As an improvement measure, it was shown that fostering professionals was most urgent for content and platforms, networking needed network enhancement for use in wireless environments, and devices needed to be lightweight and streamlined.

Original languageEnglish
Pages (from-to)229-236
Number of pages8
JournalJournal of the Architectural Institute of Korea
Issue number1
Publication statusPublished - 2021

Bibliographical note

Publisher Copyright:
© 2021, Architectural Institute of Korea. All rights reserved.


  • Contents
  • Device
  • Network
  • Platform
  • VR·AR

ASJC Scopus subject areas

  • Civil and Structural Engineering
  • Building and Construction
  • Architecture
  • Engineering (miscellaneous)


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