Analysis of game Bot's behavioral characteristics in social interaction networks of MMORPG

Seong Hoon Jeong, Ah Reum Kang, Huy Kang Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

MMORPG (MassivelyMultiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a re- sult, we found that there are significant differences in social behaviors between game bots and human.

Original languageEnglish
Title of host publicationSIGCOMM 2015 - Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication
PublisherAssociation for Computing Machinery, Inc
Pages99-100
Number of pages2
ISBN (Electronic)9781450335423
DOIs
Publication statusPublished - 2015 Aug 17
EventACM Conference on Special Interest Group on Data Communication, SIGCOMM 2015 - London, United Kingdom
Duration: 2015 Aug 172015 Aug 21

Publication series

NameSIGCOMM 2015 - Proceedings of the 2015 ACM Conference on Special Interest Group on Data Communication

Other

OtherACM Conference on Special Interest Group on Data Communication, SIGCOMM 2015
Country/TerritoryUnited Kingdom
CityLondon
Period15/8/1715/8/21

Keywords

  • Game bot
  • Massively multiplayer online game
  • Social network analysis

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Signal Processing
  • Electrical and Electronic Engineering
  • Communication

Fingerprint

Dive into the research topics of 'Analysis of game Bot's behavioral characteristics in social interaction networks of MMORPG'. Together they form a unique fingerprint.

Cite this