Analysis of Game Bot's Behavioral Characteristics in Social Interaction Networks of MMORPG

Seong Hoon Jeong, Ah Reum Kang, Huy Kang Kim

Research output: Contribution to journalArticlepeer-review

7 Citations (Scopus)


MMORPG (Massively Multiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a result, we found that there are significant differences in social behaviors between game bots and human.

Original languageEnglish
Pages (from-to)99-100
Number of pages2
JournalComputer Communication Review
Issue number4
Publication statusPublished - 2015 Aug 17

Bibliographical note

Funding Information:
This research was supported by Basic Science Research Program through the National Research Foundation of Korea (NRF) funded by the Ministry of Science, ICT & Future Planning (2014R1A1A1006228).

Publisher Copyright:
© 2015 Owner/Author.


  • Game bot
  • Massively multiplayer online game
  • Social network analysis

ASJC Scopus subject areas

  • Software
  • Computer Networks and Communications


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