Abstract
MMORPG (Massively Multiplayer Online Role-Playing Game) is one of the best platforms to observe human's behaviors. In collaboration with a leading online game company, NCSoft, we can observe all behaviors in a large-scale of commercialized MMORPG. Especially, we analyzed the behavioral differences between game bots and human users. We categorized the five groups, Bot-Bot, Bot-All, Human-Human, Human-All and All-All, and we observe the characteristics of six social interaction networks for each group. As a result, we found that there are significant differences in social behaviors between game bots and human.
| Original language | English |
|---|---|
| Pages (from-to) | 99-100 |
| Number of pages | 2 |
| Journal | Computer Communication Review |
| Volume | 45 |
| Issue number | 4 |
| DOIs | |
| Publication status | Published - 2015 Aug 17 |
Bibliographical note
Publisher Copyright:© 2015 Owner/Author.
Keywords
- Game bot
- Massively multiplayer online game
- Social network analysis
ASJC Scopus subject areas
- Software
- Computer Networks and Communications
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