Anatomy-Inspired Weight for Real-time Character Animation

Young Beom Kim, Byung Ha Park, Kwang Mo Jung, Jung Hyun Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for real-time character animation. AIW is modeled as a function of the anatomical distance to consider anatomical structures, such as bones and muscles. The experimental results demonstrate that AIW’s facilitate the natural animation of characters, which is an important part of VR/AR/MR contents.

Original languageEnglish
Title of host publicationICAT-EGVE 2016 - 26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, Posters and Demos
EditorsD. Reiners, D. Iwai, F. Steinicke
PublisherThe Eurographics Association
Pages11-12
Number of pages2
ISBN (Electronic)9783038680277
DOIs
Publication statusPublished - 2016
Event26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016 - Little Rock, United States
Duration: 2016 Oct 72016 Oct 9

Publication series

NameICAT-EGVE 2016 - 26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, Posters and Demos

Conference

Conference26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016
Country/TerritoryUnited States
CityLittle Rock
Period16/10/716/10/9

Bibliographical note

Funding Information:
This work was supported by the Ministry of Trade, Industry & Energy grant funded by the Korea government (No. 10051089).

Publisher Copyright:
© 2016 The Author(s)

ASJC Scopus subject areas

  • Artificial Intelligence
  • Human-Computer Interaction

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