Abstract
In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for real-time character animation. AIW is modeled as a function of the anatomical distance to consider anatomical structures, such as bones and muscles. The experimental results demonstrate that AIW’s facilitate the natural animation of characters, which is an important part of VR/AR/MR contents.
Original language | English |
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Title of host publication | ICAT-EGVE 2016 - 26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, Posters and Demos |
Editors | D. Reiners, D. Iwai, F. Steinicke |
Publisher | The Eurographics Association |
Pages | 11-12 |
Number of pages | 2 |
ISBN (Electronic) | 9783038680277 |
DOIs | |
Publication status | Published - 2016 |
Event | 26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016 - Little Rock, United States Duration: 2016 Oct 7 → 2016 Oct 9 |
Publication series
Name | ICAT-EGVE 2016 - 26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, Posters and Demos |
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Conference
Conference | 26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016 |
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Country/Territory | United States |
City | Little Rock |
Period | 16/10/7 → 16/10/9 |
Bibliographical note
Funding Information:This work was supported by the Ministry of Trade, Industry & Energy grant funded by the Korea government (No. 10051089).
Publisher Copyright:
© 2016 The Author(s)
ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction