@inproceedings{22bc584784724f53b1c62414248e9b8c,
title = "Anatomy-Inspired Weight for Real-time Character Animation",
abstract = "In this paper, the use of anatomy-inspired weight (AIW) is proposed to automatically compute the skinning weights for real-time character animation. AIW is modeled as a function of the anatomical distance to consider anatomical structures, such as bones and muscles. The experimental results demonstrate that AIW{\textquoteright}s facilitate the natural animation of characters, which is an important part of VR/AR/MR contents.",
author = "Kim, {Young Beom} and Park, {Byung Ha} and Jung, {Kwang Mo} and Han, {Jung Hyun}",
note = "Funding Information: This work was supported by the Ministry of Trade, Industry & Energy grant funded by the Korea government (No. 10051089). Publisher Copyright: {\textcopyright} 2016 The Author(s); 26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016 ; Conference date: 07-10-2016 Through 09-10-2016",
year = "2016",
doi = "10.2312/egve.20161449",
language = "English",
series = "ICAT-EGVE 2016 - 26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, Posters and Demos",
publisher = "The Eurographics Association",
pages = "11--12",
editor = "D. Reiners and D. Iwai and F. Steinicke",
booktitle = "ICAT-EGVE 2016 - 26th International Conference on Artificial Reality and Telexistence and 21st Eurographics Symposium on Virtual Environments, Posters and Demos",
}