Arcade video game platform built upon multiple sensors

Hyoil Lee, Heekwon Jeong, Junghyun Han

    Research output: Contribution to conferencePaperpeer-review

    2 Citations (Scopus)

    Abstract

    This paper presents an arcade video game platform with a natural and tangible interface. The platform is built upon position tracking and velocity computing systems. The position tracking system uses radio frequency transceivers and ultrasonic sensors to compute the 3D position of the game player. The velocity computing system uses the 2D coordinates of two infrared ray grids to compute the trajectory and velocity of the physical game object thrown by the game player. The implementation results prove that the new type of natural and tangible interface can be useful for the next-generation arcade video games.

    Original languageEnglish
    Pages111-113
    Number of pages3
    DOIs
    Publication statusPublished - 2008
    Event2008 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, MFI - Seoul, Korea, Republic of
    Duration: 2008 Aug 202008 Aug 22

    Other

    Other2008 IEEE International Conference on Multisensor Fusion and Integration for Intelligent Systems, MFI
    Country/TerritoryKorea, Republic of
    CitySeoul
    Period08/8/2008/8/22

    ASJC Scopus subject areas

    • Control and Systems Engineering
    • Software
    • Computer Science Applications

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