Avatar motion adaptation for AR based 3D tele-conference

Dongsik Jo, Ki Hong Kim, Gerard J. Kim

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    4 Citations (Scopus)

    Abstract

    With the advent of inexpensive depth sensors and more viable methods for human tracking, traditional 2D tele-conference systems are evolving into one that is AR and 3D teleportation based. Compared to the traditional tele-conference systems which offer only flat 2D upper body imageries and mostly a fixed view point (and inconsistent gaze directions), an AR tele-conference with 3D teleported avatars would be more natural and realistic, and can give an enhanced and immersive communication experience. This paper presents an AR based 3D tele-conference prototype with a method to adapt the motion of the teleported avatar to the physical configuration of the other site. The adaptation is needed due to the differences in the physical environments between two sites where the human controller is interacting at one (e.g. sitting on a low chair) and the avatar is being displayed at the other (e.g. augmented on a high chair). The adaptation technique is based on preserving a particular spatial property among the avatar and its interaction objects between the two sites. The spatial relationship is pre-established between the important joint positions of the user/avatar and carefully selected points on the environment interaction objects. The motions of the user transmitted to the other site are then modified in real time considering the changed environment object and by preserving the spatial relationship as much as possible. We have developed a test prototype to demonstrate our approach using the Kinect-based human tracking and a video see-through head-mounted display.

    Original languageEnglish
    Title of host publication2014 International Workshop on Collaborative Virtual Environments, 3DCVE 2014
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages29-32
    Number of pages4
    ISBN (Electronic)9781479952175
    DOIs
    Publication statusPublished - 2015 Jul 16
    EventInternational Workshop on Collaborative Virtual Environments, 3DCVE 2014 - Minneapolis, United States
    Duration: 2014 Mar 30 → …

    Publication series

    Name2014 International Workshop on Collaborative Virtual Environments, 3DCVE 2014

    Other

    OtherInternational Workshop on Collaborative Virtual Environments, 3DCVE 2014
    Country/TerritoryUnited States
    CityMinneapolis
    Period14/3/30 → …

    Bibliographical note

    Funding Information:
    Acknowledgments: We would like to thank the anonymous reviewers, Yongwan Kim, Daehwan Kim and Junhyung Lee for their helpful comments. This work was supported by the R&D program of Ministry of Science, ICT & Future Planning (MSIP) and Korea Evaluation Institute of Industrial Technology (KEIT) (No.10039923)

    Publisher Copyright:
    © 2014 IEEE.

    Keywords

    • Tele-conference
    • augmented reality
    • collaborative augmented environments
    • motion adaptation
    • tele-presence

    ASJC Scopus subject areas

    • Modelling and Simulation
    • Human-Computer Interaction

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