Blurry (Sticky) finger: Proprioceptive pointing and selection of distant objects for optical see-through based augmented reality

Ja Eun Yu, Gerard J. Kim

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    Most AR interaction techniques are focused on direct interaction with close objects within one’s reach (e.g. using the hands). Interacting with distant objects, especially those that are real, has not received much attention. The most prevalent method is using a hand-held device to control the cursor to indirectly designate a target object on the AR display. This may not be a natural and efficient method when used with an optical see-through glass due to its multi-focus problem. In this paper, we propose the "Blurry (Sticky) Finger" in which one uses the finger to aim and point at a distant object, but focusing only on the target with both eyes open (thus without the multi-focus problem) and relying upon the proprioceptive sense. We demonstrate and validate our claim through an experiment comparing three distant pointing/selection methods: (1) indirect cursor based method using a 3D air mouse, (2) proprioceptive finger aiming (Blurry Finger) with a cursor, (3) proprioceptive finger aiming without a cursor. In the experiment, Blurry Finger showed superior performance for selecting relatively small objects and in fact showed low sensitivity to the target object size. It also clearly showed advantages in the initial object selection where the hand/finger starts from a rest position. The Blurry Finger was also evaluated to be the most intuitive and natural.

    Original languageEnglish
    Title of host publicationInternational Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016
    EditorsDirk Reiners, Daisuke Iwai, Frank Steinicke
    PublisherEurographics Association
    Pages49-56
    Number of pages8
    ISBN (Electronic)9783038680123
    DOIs
    Publication statusPublished - 2016
    Event26th International Conference on Artificial Reality and Telexistence, ICAT 2016 and the 21st Eurographics Symposium on Virtual Environments, EGVE 2016 - Little Rock, United States
    Duration: 2016 Dec 72016 Dec 9

    Publication series

    NameInternational Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016

    Conference

    Conference26th International Conference on Artificial Reality and Telexistence, ICAT 2016 and the 21st Eurographics Symposium on Virtual Environments, EGVE 2016
    Country/TerritoryUnited States
    CityLittle Rock
    Period16/12/716/12/9

    Bibliographical note

    Funding Information:
    This work was supported by Institute for Information & communications Technology Promotion(IITP) grant funded by the Korea government(MSIP) (No.R0190-16-2011,Development of Vulnerability Discovery Technologies for IoT Software Security) and the Forensic Research Program of the National Forensic Service (NFS), Ministry of Government Administration and Home Affairs, Korea. (NFS-2015-DIGITAL-04)

    Publisher Copyright:
    © 2016 The Author(s)

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Human-Computer Interaction

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