Abstract
Most AR interaction techniques are focused on direct interaction with close objects within one’s reach (e.g. using the hands). Interacting with distant objects, especially those that are real, has not received much attention. The most prevalent method is using a hand-held device to control the cursor to indirectly designate a target object on the AR display. This may not be a natural and efficient method when used with an optical see-through glass due to its multi-focus problem. In this paper, we propose the "Blurry (Sticky) Finger" in which one uses the finger to aim and point at a distant object, but focusing only on the target with both eyes open (thus without the multi-focus problem) and relying upon the proprioceptive sense. We demonstrate and validate our claim through an experiment comparing three distant pointing/selection methods: (1) indirect cursor based method using a 3D air mouse, (2) proprioceptive finger aiming (Blurry Finger) with a cursor, (3) proprioceptive finger aiming without a cursor. In the experiment, Blurry Finger showed superior performance for selecting relatively small objects and in fact showed low sensitivity to the target object size. It also clearly showed advantages in the initial object selection where the hand/finger starts from a rest position. The Blurry Finger was also evaluated to be the most intuitive and natural.
Original language | English |
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Title of host publication | International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016 |
Editors | Dirk Reiners, Daisuke Iwai, Frank Steinicke |
Publisher | Eurographics Association |
Pages | 49-56 |
Number of pages | 8 |
ISBN (Electronic) | 9783038680123 |
DOIs | |
Publication status | Published - 2016 |
Event | 26th International Conference on Artificial Reality and Telexistence, ICAT 2016 and the 21st Eurographics Symposium on Virtual Environments, EGVE 2016 - Little Rock, United States Duration: 2016 Dec 7 → 2016 Dec 9 |
Publication series
Name | International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2016 |
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Conference
Conference | 26th International Conference on Artificial Reality and Telexistence, ICAT 2016 and the 21st Eurographics Symposium on Virtual Environments, EGVE 2016 |
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Country/Territory | United States |
City | Little Rock |
Period | 16/12/7 → 16/12/9 |
Bibliographical note
Funding Information:This work was supported by Institute for Information & communications Technology Promotion(IITP) grant funded by the Korea government(MSIP) (No.R0190-16-2011,Development of Vulnerability Discovery Technologies for IoT Software Security) and the Forensic Research Program of the National Forensic Service (NFS), Ministry of Government Administration and Home Affairs, Korea. (NFS-2015-DIGITAL-04)
Publisher Copyright:
© 2016 The Author(s)
ASJC Scopus subject areas
- Artificial Intelligence
- Human-Computer Interaction