Body-based interfaces

Changseok Cho, Huichul Yang, G. J. Kim, S. H. Han

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)


This research explores different ways to use features of one's own body for interacting with computers. In the future, such "body-based" interfaces may be put into good use for wearable computing or virtual reality systems as part of a 3D multi-modal interface, freeing the user from holding interaction devices. We have identified four types of body-based interfaces: the Body-inspired-metaphor uses various parts of the body metaphorically for interaction; the Body-as-interaction-surface simply uses parts of the body as points of interaction; Mixed-mode mixes the former two; Object-mapping spatially maps the interaction object to the human body. These four body-based interfaces were applied to three different applications (and associated tasks) and were tested for their performance and utility. It was generally found that, while the body-inspired-metaphor produced the lowest error rate, it required a longer task completion time and caused more fatigue due to the longer hand moving distance. On the other hand, the body-as-interaction-surface was the fastest, but produced many more errors.

Original languageEnglish
Title of host publicationProceedings - 4th IEEE International Conference on Multimodal Interfaces, ICMI 2002
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages7
ISBN (Electronic)0769518346, 9780769518343
Publication statusPublished - 2002
Externally publishedYes
Event4th IEEE International Conference on Multimodal Interfaces, ICMI 2002 - Pittsburgh, United States
Duration: 2002 Oct 142002 Oct 16

Publication series

NameProceedings - 4th IEEE International Conference on Multimodal Interfaces, ICMI 2002


Other4th IEEE International Conference on Multimodal Interfaces, ICMI 2002
Country/TerritoryUnited States


  • Body-based Interaction
  • Interaction Styles
  • Metaphors
  • Multimodal Interfaces
  • Virtual Reality
  • Wearable Computing

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Hardware and Architecture


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