CIRO: The effects of visually diminished real objects on human perception in handheld augmented reality

Hanseob Kim, Taehyung Kim, Myungho Lee, Gerard Jounghyun Kim, Jae In Hwang

    Research output: Contribution to journalArticlepeer-review

    6 Citations (Scopus)

    Abstract

    Augmented reality (AR) scenes often inadvertently contain real world objects that are not relevant to the main AR content, such as arbitrary passersby on the street. We refer to these real-world objects as content-irrelevant real objects (CIROs). CIROs may distract users from focusing on the AR content and bring about perceptual issues (e.g., depth distortion or physicality conflict). In a prior work, we carried out a comparative experiment investigating the effects on user perception of the AR content by the degree of the visual diminishment of such a CIRO. Our findings revealed that the diminished representation had positive impacts on human perception, such as reducing the distraction and increasing the presence of the AR objects in the real environment. However, in that work, the ground truth test was staged with perfect and artifact-free diminishment. In this work, we applied an actual real-time object diminishment algorithm on the handheld AR platform, which cannot be completely artifact-free in practice, and evaluated its performance both objectively and subjectively. We found that the imperfect diminishment and visual artifacts can negatively affect the subjective user experience.

    Original languageEnglish
    Article number900
    JournalElectronics (Switzerland)
    Volume10
    Issue number8
    DOIs
    Publication statusPublished - 2021 Apr 2

    Bibliographical note

    Publisher Copyright:
    © 2021 by the authors. Licensee MDPI, Basel, Switzerland.

    Keywords

    • Diminished reality
    • Distraction
    • Dynamic object removal
    • Handheld augmented reality
    • Inpainting
    • Perceptual issue
    • User experience
    • Visual perception

    ASJC Scopus subject areas

    • Control and Systems Engineering
    • Signal Processing
    • Hardware and Architecture
    • Computer Networks and Communications
    • Electrical and Electronic Engineering

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