Abstract
As item trading becomes more popular, users can change their game items or money into real money more easily. At the same time, hackers turn their eyes on stealing other users game items or money because it is much easier to earn money than traditional gold-farming by running game bots. Game companies provide various security measures to block accounttheft attempts, but many security measures on the user-side are disregarded by users because of lack of usability. In this study, we propose a server-side account theft detection system base on action sequence analysis to protect game users from malicious hackers. We tested this system in the real Massively Multiplayer Online Role Playing Game (MMORPG). By analyzing users full game play log, our system can find the particular action sequences of hackers with high accuracy. Also, we can trace where the victim accounts stolen money goes.
Original language | English |
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Title of host publication | NetGames 2017 - 15th Annual Workshop on Network and Systems Support for Games |
Publisher | IEEE Computer Society |
Pages | 1-6 |
Number of pages | 6 |
ISBN (Electronic) | 9781509050383 |
DOIs | |
Publication status | Published - 2017 Jul 25 |
Event | 15th Annual Workshop on Network and Systems Support for Games, NetGames 2017 - Taipei, Taiwan, Province of China Duration: 2017 Jun 22 → 2017 Jun 23 |
Publication series
Name | Annual Workshop on Network and Systems Support for Games |
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ISSN (Print) | 2156-8138 |
ISSN (Electronic) | 2156-8146 |
Other
Other | 15th Annual Workshop on Network and Systems Support for Games, NetGames 2017 |
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Country/Territory | Taiwan, Province of China |
City | Taipei |
Period | 17/6/22 → 17/6/23 |
Bibliographical note
Publisher Copyright:© 2017 IEEE.
Keywords
- Account theft
- MMORPG
- Sequence analysis
- User behavior analysis
ASJC Scopus subject areas
- Computer Networks and Communications
- Human-Computer Interaction
- Electrical and Electronic Engineering