Crime scene re-investigation: A postmortem analysis of game account stealers' behaviors

Hana Kim, Seongil Yang, Huy Kang Kim

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    7 Citations (Scopus)

    Abstract

    As item trading becomes more popular, users can change their game items or money into real money more easily. At the same time, hackers turn their eyes on stealing other users game items or money because it is much easier to earn money than traditional gold-farming by running game bots. Game companies provide various security measures to block accounttheft attempts, but many security measures on the user-side are disregarded by users because of lack of usability. In this study, we propose a server-side account theft detection system base on action sequence analysis to protect game users from malicious hackers. We tested this system in the real Massively Multiplayer Online Role Playing Game (MMORPG). By analyzing users full game play log, our system can find the particular action sequences of hackers with high accuracy. Also, we can trace where the victim accounts stolen money goes.

    Original languageEnglish
    Title of host publicationNetGames 2017 - 15th Annual Workshop on Network and Systems Support for Games
    PublisherIEEE Computer Society
    Pages1-6
    Number of pages6
    ISBN (Electronic)9781509050383
    DOIs
    Publication statusPublished - 2017 Jul 25
    Event15th Annual Workshop on Network and Systems Support for Games, NetGames 2017 - Taipei, Taiwan, Province of China
    Duration: 2017 Jun 222017 Jun 23

    Publication series

    NameAnnual Workshop on Network and Systems Support for Games
    ISSN (Print)2156-8138
    ISSN (Electronic)2156-8146

    Other

    Other15th Annual Workshop on Network and Systems Support for Games, NetGames 2017
    Country/TerritoryTaiwan, Province of China
    CityTaipei
    Period17/6/2217/6/23

    Bibliographical note

    Publisher Copyright:
    © 2017 IEEE.

    Keywords

    • Account theft
    • MMORPG
    • Sequence analysis
    • User behavior analysis

    ASJC Scopus subject areas

    • Computer Networks and Communications
    • Human-Computer Interaction
    • Electrical and Electronic Engineering

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