Deforming NURBS surfaces to target curves for immersive VR sketching

Junghoon Kwon, Jeongin Lee, Harksu Kim, Gilsoo Jang, Youngho Chai

    Research output: Contribution to journalArticlepeer-review

    3 Citations (Scopus)

    Abstract

    Designing NURBS surfaces by manipulating control points directly requires too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves. These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.

    Original languageEnglish
    Pages (from-to)167-175
    Number of pages9
    JournalIEICE Transactions on Information and Systems
    VolumeE93-D
    Issue number1
    DOIs
    Publication statusPublished - 2010

    Keywords

    • Direct deformation
    • FEM
    • NURBS
    • Target curve
    • Virtual sketching

    ASJC Scopus subject areas

    • Software
    • Hardware and Architecture
    • Computer Vision and Pattern Recognition
    • Electrical and Electronic Engineering
    • Artificial Intelligence

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