Abstract
Designing NURBS surfaces by manipulating control points directly requires too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves. These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.
Original language | English |
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Pages (from-to) | 167-175 |
Number of pages | 9 |
Journal | IEICE Transactions on Information and Systems |
Volume | E93-D |
Issue number | 1 |
DOIs | |
Publication status | Published - 2010 |
Keywords
- Direct deformation
- FEM
- NURBS
- Target curve
- Virtual sketching
ASJC Scopus subject areas
- Software
- Hardware and Architecture
- Computer Vision and Pattern Recognition
- Electrical and Electronic Engineering
- Artificial Intelligence