Design of an asynchronous brain-computer interface for control of a virtual Avatar

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    Brain-Computer Interface (BCI) enables the human to control external devices by measuring brain activities. Among the various BCI paradigms, motor imagery (MI) is the natural one to accomplish the objectives of BCI. The asynchronous mode enables the user to perform the MI in a self-paced manner. In this study, we propose a design of the asynchronous BCI based on MI for control of a virtual avatar in BCI game. Filter bank common spatial pattern (FBCSP) is applied in proposed system to discriminate correctly and detect rapidly the user's different intention based on EEG analysis in real-time. In conclusion, we expect that our system would improve the performance of MI-based asynchronous BCI system.

    Original languageEnglish
    Title of host publication4th International Winter Conference on Brain-Computer Interface, BCI 2016
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    ISBN (Electronic)9781467378413
    DOIs
    Publication statusPublished - 2016 Apr 20
    Event4th International Winter Conference on Brain-Computer Interface, BCI 2016 - Gangwon Province, Korea, Republic of
    Duration: 2016 Feb 222016 Feb 24

    Publication series

    Name4th International Winter Conference on Brain-Computer Interface, BCI 2016

    Other

    Other4th International Winter Conference on Brain-Computer Interface, BCI 2016
    Country/TerritoryKorea, Republic of
    CityGangwon Province
    Period16/2/2216/2/24

    Bibliographical note

    Publisher Copyright:
    © 2016 IEEE.

    Keywords

    • Asynchronous system
    • Brain Computer Interface (BCI)
    • Cybathlon
    • Electroencephalogram (EEG)
    • Filter bank common spatial pattern (FBCSP)
    • Motor Imagery

    ASJC Scopus subject areas

    • Human-Computer Interaction

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