Abstract
Brain-Computer Interface (BCI) enables the human to control external devices by measuring brain activities. Among the various BCI paradigms, motor imagery (MI) is the natural one to accomplish the objectives of BCI. The asynchronous mode enables the user to perform the MI in a self-paced manner. In this study, we propose a design of the asynchronous BCI based on MI for control of a virtual avatar in BCI game. Filter bank common spatial pattern (FBCSP) is applied in proposed system to discriminate correctly and detect rapidly the user's different intention based on EEG analysis in real-time. In conclusion, we expect that our system would improve the performance of MI-based asynchronous BCI system.
| Original language | English |
|---|---|
| Title of host publication | 4th International Winter Conference on Brain-Computer Interface, BCI 2016 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9781467378413 |
| DOIs | |
| Publication status | Published - 2016 Apr 20 |
| Event | 4th International Winter Conference on Brain-Computer Interface, BCI 2016 - Gangwon Province, Korea, Republic of Duration: 2016 Feb 22 → 2016 Feb 24 |
Publication series
| Name | 4th International Winter Conference on Brain-Computer Interface, BCI 2016 |
|---|
Other
| Other | 4th International Winter Conference on Brain-Computer Interface, BCI 2016 |
|---|---|
| Country/Territory | Korea, Republic of |
| City | Gangwon Province |
| Period | 16/2/22 → 16/2/24 |
Bibliographical note
Publisher Copyright:© 2016 IEEE.
Keywords
- Asynchronous system
- Brain Computer Interface (BCI)
- Cybathlon
- Electroencephalogram (EEG)
- Filter bank common spatial pattern (FBCSP)
- Motor Imagery
ASJC Scopus subject areas
- Human-Computer Interaction
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