Dynamic skinning for popping dance

Hong Jung Son, Jung Hyun Han

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper presents an efficient technique to enhance the realism of character animation by adding muscle dynamics. Focusing on the isometric contraction of muscles, the proposed algorithm takes normal mesh and clenched mesh, and uses the disparity between them to simulate the skin vibration. The skin simulation algorithm is integrated with an example-based skinning, and shows real-time performance. The proposed approach proves to be useful for animating popping dance.

    Original languageEnglish
    Title of host publicationEntertainment Computing, ICEC 2006 - 5th International Conference, Proceedings
    PublisherSpringer Verlag
    Pages280-285
    Number of pages6
    ISBN (Print)3540452591, 9783540452591
    DOIs
    Publication statusPublished - 2006
    Event5th International Conference on Entertainment Computing, ICEC 2006 - Cambridge, United Kingdom
    Duration: 2006 Sept 202006 Sept 22

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume4161 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Conference

    Conference5th International Conference on Entertainment Computing, ICEC 2006
    Country/TerritoryUnited Kingdom
    CityCambridge
    Period06/9/2006/9/22

    Keywords

    • Character animation
    • Mesh deformation
    • Skinning

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • General Computer Science

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