@inproceedings{0eb033bd4f8e48e5a9528faf00752dbf,
title = "Dynamic skinning for popping dance",
abstract = "This paper presents an efficient technique to enhance the realism of character animation by adding muscle dynamics. Focusing on the isometric contraction of muscles, the proposed algorithm takes normal mesh and clenched mesh, and uses the disparity between them to simulate the skin vibration. The skin simulation algorithm is integrated with an example-based skinning, and shows real-time performance. The proposed approach proves to be useful for animating popping dance.",
keywords = "Character animation, Mesh deformation, Skinning",
author = "Son, {Hong Jung} and Han, {Jung Hyun}",
year = "2006",
doi = "10.1007/11872320_33",
language = "English",
isbn = "3540452591",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "280--285",
booktitle = "Entertainment Computing, ICEC 2006 - 5th International Conference, Proceedings",
note = "5th International Conference on Entertainment Computing, ICEC 2006 ; Conference date: 20-09-2006 Through 22-09-2006",
}