Abstract
With continued technology innovation, the traditional 2D video based tele-conferencing and collaborative systems are evolving into ones that are immersive, 3D, more interactive and even augmented in real environment. One important quality of a tele-collaboration system is the sense of co-presence as felt by the participating users. Virtual and augmented reality based implementations and media presentation will have different ramification toward the sense of co-presence and effectiveness of the communication. In this paper, we propose to carry out a preliminary study comparing various mixed reality based 3D collaborative media in two dimensions: (1) the form of the background (real vs. virtual) and (2) the form of user (photo-realistically reconstructed vs. pre-built 3D avatar). The traditional video based system is also compared as a reference for which both the background and user is represented in real but in 2D flat screen. We present the experimental design and report the results.
Original language | English |
---|---|
Title of host publication | SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality |
Subtitle of host publication | Modelling and Simulating Virtual Humans and Environments |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450345484 |
DOIs | |
Publication status | Published - 2016 Nov 28 |
Event | 2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016 - Macau, China Duration: 2016 Dec 5 → 2016 Dec 8 |
Publication series
Name | SA 2016 - SIGGRAPH ASIA 2016 Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments |
---|
Other
Other | 2016 SIGGRAPH ASIA Virtual Reality Meets Physical Reality: Modelling and Simulating Virtual Humans and Environments, SA 2016 |
---|---|
Country/Territory | China |
City | Macau |
Period | 16/12/5 → 16/12/8 |
Bibliographical note
Publisher Copyright:© Copyright is held by the owner/author(s).VR Meets PR 2016, December 05-08 2016.
Keywords
- Augmented reality
- Co-presence
- Collaborative system
- Mixed reality
- Tele-conference
- Virtual human
- Virtual reality
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Human-Computer Interaction
- Computer Vision and Pattern Recognition