Abstract
In real life, people use facial expressions, bodily gestures, and tone variations to convey information more clearly and dramatically. Such multimodal communication is effective, but also requires significant mental and physical efforts on the part of the communicator. In virtual reality (VR), such efforts can be much relieved not only automatically but also in a much more amplified way, which would not possible in real life. In this paper, we investigate the effects of exaggeration and highlighting of gestures when communicating in VR. The exaggeration and highlighting method we consider is enlarging and exaggerating of the gestural body parts. We conduct a comparative experiment in which a VR user tries to understand an avatar conveying a short passage or describing a concept word only in gestures with the avatar's gesturing body parts appropriately enlarged (or not). Our experiment has shown that there was not only the expected communication efficacy depending on the type of content to be conveyed, there was also a significant influence to the level of concentration, immersion and even presence.
Original language | English |
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Title of host publication | Proceedings - Web3D 2020 |
Subtitle of host publication | 25th ACM Conference on 3D Web Technology |
Editors | Stephen N. Spencer |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450381697 |
DOIs | |
Publication status | Published - 2020 Nov 9 |
Event | 25th ACM Conference on 3D Web Technology, Web3D 2020 - Virtual, Online, Korea, Republic of Duration: 2020 Nov 9 → 2020 Nov 13 |
Publication series
Name | Proceedings - Web3D 2020: 25th ACM Conference on 3D Web Technology |
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Conference
Conference | 25th ACM Conference on 3D Web Technology, Web3D 2020 |
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Country/Territory | Korea, Republic of |
City | Virtual, Online |
Period | 20/11/9 → 20/11/13 |
Bibliographical note
Funding Information:This research was supported by Korea Agency for Technology and Standards (KATS) and Korea Evaluation Institute of Industrial Technology (KEIT) through the Standard Technology Development and Spread Program (Grant No. 10085589).
Publisher Copyright:
© 2020 ACM.
Keywords
- Exaggeration
- Gesture
- User experience
- Virtual reality
ASJC Scopus subject areas
- Computer Networks and Communications
- Computer Graphics and Computer-Aided Design
- Software