Effects of Gestural Exaggeration to User Experience in Virtual Reality

Jiwon Oh, Gerard J. Kim

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    1 Citation (Scopus)

    Abstract

    In real life, people use facial expressions, bodily gestures, and tone variations to convey information more clearly and dramatically. Such multimodal communication is effective, but also requires significant mental and physical efforts on the part of the communicator. In virtual reality (VR), such efforts can be much relieved not only automatically but also in a much more amplified way, which would not possible in real life. In this paper, we investigate the effects of exaggeration and highlighting of gestures when communicating in VR. The exaggeration and highlighting method we consider is enlarging and exaggerating of the gestural body parts. We conduct a comparative experiment in which a VR user tries to understand an avatar conveying a short passage or describing a concept word only in gestures with the avatar's gesturing body parts appropriately enlarged (or not). Our experiment has shown that there was not only the expected communication efficacy depending on the type of content to be conveyed, there was also a significant influence to the level of concentration, immersion and even presence.

    Original languageEnglish
    Title of host publicationProceedings - Web3D 2020
    Subtitle of host publication25th ACM Conference on 3D Web Technology
    EditorsStephen N. Spencer
    PublisherAssociation for Computing Machinery, Inc
    ISBN (Electronic)9781450381697
    DOIs
    Publication statusPublished - 2020 Nov 9
    Event25th ACM Conference on 3D Web Technology, Web3D 2020 - Virtual, Online, Korea, Republic of
    Duration: 2020 Nov 92020 Nov 13

    Publication series

    NameProceedings - Web3D 2020: 25th ACM Conference on 3D Web Technology

    Conference

    Conference25th ACM Conference on 3D Web Technology, Web3D 2020
    Country/TerritoryKorea, Republic of
    CityVirtual, Online
    Period20/11/920/11/13

    Bibliographical note

    Funding Information:
    This research was supported by Korea Agency for Technology and Standards (KATS) and Korea Evaluation Institute of Industrial Technology (KEIT) through the Standard Technology Development and Spread Program (Grant No. 10085589).

    Publisher Copyright:
    © 2020 ACM.

    Keywords

    • Exaggeration
    • Gesture
    • User experience
    • Virtual reality

    ASJC Scopus subject areas

    • Computer Networks and Communications
    • Computer Graphics and Computer-Aided Design
    • Software

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