Effects of virtual arm representations on interaction in virtual environments

Tanh Quang Tran, Hyun Ju Shin, Wolfgang Stuerzlinger, Jung Hyun Han

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    31 Citations (Scopus)

    Abstract

    Many techniques for visualization and interaction that potentially increase user performance have been studied in the growing field of virtual reality. However, the effects of virtual-arm representations on users' performance and perception in selection tasks have not been studied before. This paper presents the results of a user study of three different representations of the virtual arm: “hand only,” “hand+forearm,” and “whole arm” which includes the upper arm. In addition to the representations' effects on performance and perception in selection tasks, we investigate how the users' performance changes depending on whether collisions with objects are allowed or not. The relationship between the virtual-arm representations and the senses of agency and ownership are also explored. Overall, we found that the “whole arm” condition performed worst.

    Original languageEnglish
    Title of host publicationProceedings - VRST 2017
    Subtitle of host publication23rd ACM Conference on Virtual Reality Software and Technology
    EditorsStephen N. Spencer
    PublisherAssociation for Computing Machinery
    ISBN (Electronic)9781450355483
    DOIs
    Publication statusPublished - 2017 Nov 8
    Event23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017 - Gothenburg, Sweden
    Duration: 2017 Nov 82017 Nov 10

    Publication series

    NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
    VolumePart F131944

    Other

    Other23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017
    Country/TerritorySweden
    CityGothenburg
    Period17/11/817/11/10

    Bibliographical note

    Publisher Copyright:
    © 2017 Copyright held by the owner/author(s).

    Keywords

    • 3D interaction
    • Natural hand interaction
    • Selection performance
    • Virtual arm
    • Virtual reality

    ASJC Scopus subject areas

    • Software

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