Many techniques for visualization and interaction that potentially increase user performance have been studied in the growing field of virtual reality. However, the effects of virtual-arm representations on users' performance and perception in selection tasks have not been studied before. This paper presents the results of a user study of three different representations of the virtual arm: “hand only,” “hand+forearm,” and “whole arm” which includes the upper arm. In addition to the representations' effects on performance and perception in selection tasks, we investigate how the users' performance changes depending on whether collisions with objects are allowed or not. The relationship between the virtual-arm representations and the senses of agency and ownership are also explored. Overall, we found that the “whole arm” condition performed worst.
|Title of host publication||Proceedings - VRST 2017|
|Subtitle of host publication||23rd ACM Conference on Virtual Reality Software and Technology|
|Editors||Stephen N. Spencer|
|Publisher||Association for Computing Machinery|
|Publication status||Published - 2017 Nov 8|
|Event||23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017 - Gothenburg, Sweden|
Duration: 2017 Nov 8 → 2017 Nov 10
|Name||Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST|
|Other||23rd ACM Conference on Virtual Reality Software and Technology, VRST 2017|
|Period||17/11/8 → 17/11/10|
Bibliographical noteFunding Information:
This research was supported by Next-Generation Information Computing Development Program through the National Research Foundation of Korea(NRF) funded by the Ministry of Science, ICT (NRF-2017M3C4A7066316)
© 2017 Copyright held by the owner/author(s).
Copyright 2019 Elsevier B.V., All rights reserved.
- 3D interaction
- Natural hand interaction
- Selection performance
- Virtual arm
- Virtual reality
ASJC Scopus subject areas