Abstract
Emotions are central to all human experiences. Inducing and measuring emotions, however, has been one of the most difficult tasks, since the nature of emotions includes rapid changes and heterogeneity across different individuals. Until very recently, traditional methods for inducing emotional states mostly relied on the presentation of predefined visual or auditory stimuli including images, text or sound. However, with the rise of new emerging media and technologies such as movies, games and virtual/augmented reality, these classical emotion induction methods have been often criticized to be outdated and not being effective enough. In the present research, we propose a new emotion induction method based on immersive scenarios presented in virtual environments embedded in a driving simulator. The immersive scenarios presented realistic
Original language | English |
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Title of host publication | SIGGRAPH Asia 2017 Posters, SA 2017 |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450354059 |
DOIs | |
Publication status | Published - 2017 Nov 27 |
Event | SIGGRAPH Asia 2017 Posters, SA 2017 - Bangkok, Thailand Duration: 2017 Nov 27 → 2017 Nov 30 |
Other
Other | SIGGRAPH Asia 2017 Posters, SA 2017 |
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Country/Territory | Thailand |
City | Bangkok |
Period | 17/11/27 → 17/11/30 |
Keywords
- Driving Simulator
- Emotion
- HCI
- Immersive Scenarios
- Virtual Environment
ASJC Scopus subject areas
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design