Expert-learner based virtual reality aid with kinesthetic interaction for upper limb rehabilitation

  • Jongwoo Park*
  • , Seungjin Lee
  • , Joono Cheong
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Conventional limb rehabilitation requires a person-to-person meeting in a same physical place within a fixed setting. The virtual reality (VR) aid for rehabilitation therapy eliminates such limitations by utilizing computer generated virtual environment and off-the-shelf haptic devices. In the proposed upper limb rehabilitation system, two identical VR systems, placed one in the expert (therapist) location and the other in the learner (patient), are connected via communication network, enabling interactive rehabilitation training in separate places. For the effective training and evaluation, the expert and learner's haptic devices are synchronized in real-time with slight active correction by human's active visual feedback. To verify the feasibility and usability, example tests are presented for the developed laboratory test system.

Original languageEnglish
Pages (from-to)759-764
Number of pages6
JournalKey Engineering Materials
Volume326-328 I
DOIs
Publication statusPublished - 2006

Keywords

  • Haptics
  • Kinesthetic interaction
  • Upper limb rehabilitation
  • Virtual reality

ASJC Scopus subject areas

  • General Materials Science
  • Mechanics of Materials
  • Mechanical Engineering

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