Abstract
Humans are experts at shape processing. This expertise has been learned and fine tuned by actively manipulating and perceiving thousands of objects during development. Therefore, shape processing possesses an active component and a perceptual component. Here, we investigate both components in six experiments in which participants view and/or interact with novel, parametrically defined 3D objects using a touch-screen interface. For probing shape processing, we use a similarity rating task. In Experiments 1-3, we show that active manipulation leads to a better perceptual reconstruction of the physical parameter space than judging rotating objects, or passively viewing someone else's exploration pattern. In Experiment 4, we exploit object constancy - the fact that the visual system assumes that objects do not change their identity during manipulation. We show that slow morphing of an object during active manipulation systematically biases similarity ratings - despite the participants being unaware of the morphing. Experiments 5 and 6 investigate the time course of integrating shape information by restricting the morphing to the first and second half of the trial only. Interestingly, the results indicate that participants do not seem to integrate shape information beyond 5 s of exploration time. Finally, Experiment 7 uses a secondary task that suggests that the previous results are not simply due to lack of attention during the later parts of the trial. In summary, our results demonstrate the advantage of active manipulation for shape processing and indicate a continued, perceptual integration of complex shape information within a time window of a few seconds during object interactions.
Original language | English |
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Pages (from-to) | 277-289 |
Number of pages | 13 |
Journal | Experimental Brain Research |
Volume | 225 |
Issue number | 2 |
DOIs | |
Publication status | Published - 2013 Mar |
Bibliographical note
Funding Information:Acknowledgments This research was supported by the World Class University (WCU) program through the National Research Foundation of Korea funded by the Ministry of Education, Science, and Technology (R31-1008-000-10008-0). We gratefully acknowledge the help of Chris West (http://www.west-racing.com/) who donated a version of his Mega-Fiers package for Unity for this project.
Keywords
- Active exploration
- Novel objects
- Object morphing
- Object recognition
- Similarity judgments
- View integration
ASJC Scopus subject areas
- General Neuroscience