Extreme motion based interaction for enhancing mobile game experience

Youngwon Kim, Jong Gil Ahn, Gerard Jounghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution


In this paper, we propose to enact interaction by "extreme" motion involving multiple body parts and thereby maximize the whole body experience. By detecting the relative movements among multiple body parts, rather than an extended motion of just a single body part, the extreme motion can be contained within the personal space (not to disturb others around). Such a scheme was tested on a simple mobile game and compared to interfaces that were based on conventional touch interface and absolute motion detection. Experimental results showed that while incorporating extreme "relative" motion resulted in higher level of excitement and user experience by involving more body parts, the control performance significantly suffered (due to the head movements).

Original languageEnglish
Title of host publicationHuman-Computer Interaction
Subtitle of host publicationApplications and Services - 15th International Conference, HCI International 2013, Proceedings
Number of pages9
EditionPART 2
Publication statusPublished - 2013
Event15th International Conference on Human-Computer Interaction, HCI International 2013 - Las Vegas, NV, United States
Duration: 2013 Jul 212013 Jul 26

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume8005 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349


Other15th International Conference on Human-Computer Interaction, HCI International 2013
Country/TerritoryUnited States
CityLas Vegas, NV


  • Extreme motion
  • Motion Detection
  • User Experience
  • Whole Body Interaction

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science


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