FakeBand: Virtual Band Music Performance with Balanced Interface for Individual Score/Rhythm Play and Inter-player Expression Coordination

Seungwoo Son, Yechan Yang, Jaeyoon Lee, Gerard J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this poster, we feature a two-user immersive VR music performance system called the 'FakeBand'. It resembles the rhythm game for a guitar play-along, but extended in its interaction model and interface design, focusing on the band performance experience in terms of coordination and collective musical expression. Coordi-nating timings for the tempo/accent change begins by the leader and the follower exchanging glances and using bodily gestures - nodding for tempo and large arm motion for accents. The interaction model and separated interface between the rhythm/chord play and music coordination were important in bringing about the active and frustration-free musical experience.

Bibliographical note

Publisher Copyright:
© 2023 IEEE.

Keywords

  • Human-computer music performance
  • Multimodal interaction
  • Virtual human
  • Virtual reality (VR)

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

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