FakeBand: Virtual Band Music Performance with Balanced Interface for Individual Score/Rhythm Play and Inter-player Expression Coordination

Seungwoo Son, Yechan Yang, Jaeyoon Lee, Gerard J. Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this poster, we feature a two-user immersive VR music performance system called the 'FakeBand'. It resembles the rhythm game for a guitar play-along, but extended in its interaction model and interface design, focusing on the band performance experience in terms of coordination and collective musical expression. Coordi-nating timings for the tempo/accent change begins by the leader and the follower exchanging glances and using bodily gestures - nodding for tempo and large arm motion for accents. The interaction model and separated interface between the rhythm/chord play and music coordination were important in bringing about the active and frustration-free musical experience.

Original languageEnglish
Title of host publicationProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages657-658
Number of pages2
ISBN (Electronic)9798350348392
DOIs
Publication statusPublished - 2023
Event2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 - Shanghai, China
Duration: 2023 Mar 252023 Mar 29

Publication series

NameProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023

Conference

Conference2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Country/TerritoryChina
CityShanghai
Period23/3/2523/3/29

Bibliographical note

Publisher Copyright:
© 2023 IEEE.

Keywords

  • Human-computer music performance
  • Multimodal interaction
  • Virtual human
  • Virtual reality (VR)

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

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