Abstract
In this poster, we feature a two-user immersive VR music performance system called the 'FakeBand'. It resembles the rhythm game for a guitar play-along, but extended in its interaction model and interface design, focusing on the band performance experience in terms of coordination and collective musical expression. Coordi-nating timings for the tempo/accent change begins by the leader and the follower exchanging glances and using bodily gestures - nodding for tempo and large arm motion for accents. The interaction model and separated interface between the rhythm/chord play and music coordination were important in bringing about the active and frustration-free musical experience.
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Keywords
- Human-computer music performance
- Multimodal interaction
- Virtual human
- Virtual reality (VR)
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Human-Computer Interaction
- Media Technology