Feature-preserving procedural texture

Hyeong Yeop Kang, Junghyun Han

    Research output: Contribution to journalArticlepeer-review

    3 Citations (Scopus)

    Abstract

    This paper presents how to synthesize a texture in a procedural way that preserves the features of the input exemplar. The exemplar is analyzed in both spatial and frequency domains to be decomposed into feature and non-feature parts. Then, the non-feature parts are reproduced as a procedural noise, whereas the features are independently synthesized. They are combined to output a non-repetitive texture that also preserves the exemplar’s features. The proposed method allows the user to control the extent of extracted features and also enables a texture to edited quite effectively.

    Original languageEnglish
    Pages (from-to)761-768
    Number of pages8
    JournalVisual Computer
    Volume33
    Issue number6-8
    DOIs
    Publication statusPublished - 2017 Jun 1

    Bibliographical note

    Funding Information:
    This work was supported by the National Research Foundation of Korea (NRF) Grant funded by the Korea government (MSIP) (No. NRF-2016R1A2B3014319) and by Institute for Information and Communications Technology Promotion (IITP) Grant funded by the Korea government (MSIP) (No. R0115-16-1011).

    Publisher Copyright:
    © 2017, Springer-Verlag Berlin Heidelberg.

    Keywords

    • Feature preservation
    • Noise by example
    • Procedural texturing
    • Texture analysis

    ASJC Scopus subject areas

    • Software
    • Computer Vision and Pattern Recognition
    • Computer Graphics and Computer-Aided Design

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