Feature-preserving procedural texture

Hyeong Yeop Kang, Junghyun Han

Research output: Contribution to journalArticlepeer-review

3 Citations (Scopus)


This paper presents how to synthesize a texture in a procedural way that preserves the features of the input exemplar. The exemplar is analyzed in both spatial and frequency domains to be decomposed into feature and non-feature parts. Then, the non-feature parts are reproduced as a procedural noise, whereas the features are independently synthesized. They are combined to output a non-repetitive texture that also preserves the exemplar’s features. The proposed method allows the user to control the extent of extracted features and also enables a texture to edited quite effectively.

Original languageEnglish
Pages (from-to)761-768
Number of pages8
JournalVisual Computer
Issue number6-8
Publication statusPublished - 2017 Jun 1

Bibliographical note

Funding Information:
This work was supported by the National Research Foundation of Korea (NRF) Grant funded by the Korea government (MSIP) (No. NRF-2016R1A2B3014319) and by Institute for Information and Communications Technology Promotion (IITP) Grant funded by the Korea government (MSIP) (No. R0115-16-1011).

Publisher Copyright:
© 2017, Springer-Verlag Berlin Heidelberg.


  • Feature preservation
  • Noise by example
  • Procedural texturing
  • Texture analysis

ASJC Scopus subject areas

  • Software
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design


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