Abstract
This paper presents flotation simulation in a cable-driven virtual environment. For this, a virtual parasailing system was developed, where the visual stimulus was provided through a VR headset and the physical stimulus was given by wires. In order to prevent the user from moving out of the limited workspace of the cable-driven system, the visual acceleration was washout-filtered to produce the physical acceleration. In the parasailing trajectory, we focused on the stages of vertical acceleration/deceleration and conducted an experiment to identify how much gain can be applied to the visual acceleration, which makes the user feel the natural self-motion when integrated with the physical stimulus. Then, the results were tested using several types of full-course virtual parasailing. The results showed that fairly large differences between visual and physical stimuli would be accepted and different gains could be assigned depending on the user's altitudes.
| Original language | English |
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| Title of host publication | CHI 2018 - Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems |
| Subtitle of host publication | Engage with CHI |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9781450356206, 9781450356213 |
| DOIs | |
| Publication status | Published - 2018 Apr 20 |
| Event | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 - Montreal, Canada Duration: 2018 Apr 21 → 2018 Apr 26 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
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| Volume | 2018-April |
Other
| Other | 2018 CHI Conference on Human Factors in Computing Systems, CHI 2018 |
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| Country/Territory | Canada |
| City | Montreal |
| Period | 18/4/21 → 18/4/26 |
Bibliographical note
Publisher Copyright:© 2018 Association for Computing Machinery.
Keywords
- Flotation simulation
- Flying sports
- Parasailing
- Virtual reality
- Visual gain
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design