Abstract
Realistic Hand manipulation is a key component of immersive virtual reality (VR), yet existing methods often rely on a kinematic approach or motion-capture datasets that omit crucial physical attributes such as contact forces and finger torques. Consequently, these approaches prioritize tight, one-size-fits-all grips rather than reflecting users’ intended force levels. We present ForceGrip, a deep learning agent that synthesizes realistic hand manipulation motions, faithfully reflecting the user’s grip force intention. Instead of mimicking predefined motion datasets, ForceGrip uses generated training scenarios-randomizing object shapes, wrist movements, and trigger input flows-to challenge the agent with a broad spectrum of physical interactions. To effectively learn from these complex tasks, we employ a three-phase curriculum learning framework comprising Finger Positioning, Intention Adaptation, and Dynamic Stabilization. This progressive strategy ensures stable hand-object contact, adaptive force control based on user inputs, and robust handling under dynamic conditions. Additionally, a proximity reward function enhances natural finger motions and accelerates training convergence. Quantitative and qualitative evaluations reveal ForceGrip’s superior force controllability and plausibility compared to state-of-the-art methods. Demo videos are available as supplementary material and the code is provided at https://han-dongheun.github.io/ForceGrip.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - SIGGRAPH 2025 Conference Papers |
| Editors | Stephen N. Spencer |
| Publisher | Association for Computing Machinery, Inc |
| ISBN (Electronic) | 9798400715402 |
| DOIs | |
| Publication status | Published - 2025 Jul 27 |
| Event | SIGGRAPH 2025 Conference Papers - Vancouver, Canada Duration: 2025 Aug 10 → 2025 Oct 14 |
Publication series
| Name | Proceedings - SIGGRAPH 2025 Conference Papers |
|---|
Conference
| Conference | SIGGRAPH 2025 Conference Papers |
|---|---|
| Country/Territory | Canada |
| City | Vancouver |
| Period | 25/8/10 → 25/10/14 |
Bibliographical note
Publisher Copyright:© 2025 Copyright held by the owner/author(s).
Keywords
- Curriculum learning
- Hand manipulation
- Interaction
- Physics-based animation
- Virtual reality
ASJC Scopus subject areas
- Computer Science Applications
- Computational Theory and Mathematics
- Artificial Intelligence
- Mathematical Physics
Fingerprint
Dive into the research topics of 'ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation'. Together they form a unique fingerprint.Cite this
- APA
- Standard
- Harvard
- Vancouver
- Author
- BIBTEX
- RIS