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ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation

  • Dongheun Han
  • , Byungmin Kim
  • , Roun Lee
  • , Kyeongmin Kim
  • , Hyoseok Hwang
  • , Hyeongyeop Kang*
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Realistic Hand manipulation is a key component of immersive virtual reality (VR), yet existing methods often rely on a kinematic approach or motion-capture datasets that omit crucial physical attributes such as contact forces and finger torques. Consequently, these approaches prioritize tight, one-size-fits-all grips rather than reflecting users’ intended force levels. We present ForceGrip, a deep learning agent that synthesizes realistic hand manipulation motions, faithfully reflecting the user’s grip force intention. Instead of mimicking predefined motion datasets, ForceGrip uses generated training scenarios-randomizing object shapes, wrist movements, and trigger input flows-to challenge the agent with a broad spectrum of physical interactions. To effectively learn from these complex tasks, we employ a three-phase curriculum learning framework comprising Finger Positioning, Intention Adaptation, and Dynamic Stabilization. This progressive strategy ensures stable hand-object contact, adaptive force control based on user inputs, and robust handling under dynamic conditions. Additionally, a proximity reward function enhances natural finger motions and accelerates training convergence. Quantitative and qualitative evaluations reveal ForceGrip’s superior force controllability and plausibility compared to state-of-the-art methods. Demo videos are available as supplementary material and the code is provided at https://han-dongheun.github.io/ForceGrip.

Original languageEnglish
Title of host publicationProceedings - SIGGRAPH 2025 Conference Papers
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400715402
DOIs
Publication statusPublished - 2025 Jul 27
EventSIGGRAPH 2025 Conference Papers - Vancouver, Canada
Duration: 2025 Aug 102025 Oct 14

Publication series

NameProceedings - SIGGRAPH 2025 Conference Papers

Conference

ConferenceSIGGRAPH 2025 Conference Papers
Country/TerritoryCanada
CityVancouver
Period25/8/1025/10/14

Bibliographical note

Publisher Copyright:
© 2025 Copyright held by the owner/author(s).

Keywords

  • Curriculum learning
  • Hand manipulation
  • Interaction
  • Physics-based animation
  • Virtual reality

ASJC Scopus subject areas

  • Computer Science Applications
  • Computational Theory and Mathematics
  • Artificial Intelligence
  • Mathematical Physics

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