TY - JOUR
T1 - From Gaming to Computational Thinking
T2 - An Adaptive Educational Computer Game-Based Learning Approach
AU - Hooshyar, Danial
AU - Pedaste, Margus
AU - Yang, Yeongwook
AU - Malva, Liina
AU - Hwang, Gwo Jen
AU - Wang, Minhong
AU - Lim, Heuiseok
AU - Delev, Dejan
N1 - Funding Information:
The authors disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This research was supported by the University of Tartu ASTRA Project PER ASPERA, financed by the European Regional Development Fund; the MSIT (Ministry of Science and ICT), Korea, under the ITRC (Information Technology Research Center) support program (IITP-2020-2018-0-01405) supervised by the IITP (Institute for Information & Communications Technology Planning & Evaluation); and the Institute for Information & communications Technology Planning & Evaluation (IITP) grant funded by the Korea government (MSIT) (No. 2020-0-00368, A Neural-Symbolic Model for Knowledge Acquisition and Inference Techniques).
Publisher Copyright:
© The Author(s) 2020.
PY - 2021/6
Y1 - 2021/6
N2 - Educational games have been increasingly used to improve students’ computational thinking. However, most existing games have focused on the theoretical knowledge of computational thinking, ignoring the development of computational thinking skills. Moreover, there is a lack of integration of adaptivity into educational computer games for computational thinking, which is crucial to addressing individual needs in developing computational thinking skills. In this study, we present an adaptive educational computer game, called AutoThinking, for developing students’ computational thinking skills in addition to their conceptual knowledge. To evaluate the effects of the game, we conducted an experimental study with 79 elementary school students in Estonia, where the experimental group learned with AutoThinking, while the control group used a traditional technology-enhanced learning approach. Our findings show that learning with the adaptive educational computer game significantly improved students’ computational thinking related to both conceptual knowledge and skills. Moreover, students using the adaptive educational computer game showed a significantly higher level of interest, satisfaction, flow state, and technology acceptance in learning computational thinking. Implications of the findings are also discussed.
AB - Educational games have been increasingly used to improve students’ computational thinking. However, most existing games have focused on the theoretical knowledge of computational thinking, ignoring the development of computational thinking skills. Moreover, there is a lack of integration of adaptivity into educational computer games for computational thinking, which is crucial to addressing individual needs in developing computational thinking skills. In this study, we present an adaptive educational computer game, called AutoThinking, for developing students’ computational thinking skills in addition to their conceptual knowledge. To evaluate the effects of the game, we conducted an experimental study with 79 elementary school students in Estonia, where the experimental group learned with AutoThinking, while the control group used a traditional technology-enhanced learning approach. Our findings show that learning with the adaptive educational computer game significantly improved students’ computational thinking related to both conceptual knowledge and skills. Moreover, students using the adaptive educational computer game showed a significantly higher level of interest, satisfaction, flow state, and technology acceptance in learning computational thinking. Implications of the findings are also discussed.
KW - adaptive educational computer game
KW - adaptive gameplay
KW - adaptive learning
KW - computational thinking
KW - experimental research
UR - http://www.scopus.com/inward/record.url?scp=85093932045&partnerID=8YFLogxK
U2 - 10.1177/0735633120965919
DO - 10.1177/0735633120965919
M3 - Article
AN - SCOPUS:85093932045
SN - 0735-6331
VL - 59
SP - 383
EP - 409
JO - Journal of Educational Computing Research
JF - Journal of Educational Computing Research
IS - 3
ER -