Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation

  • Hong Son Nguyen*
  • , Andrew Chalmers
  • , Da Eun Cheong
  • , Myoung Gon Kim
  • , Taehyun Rhee
  • , Jung Hyun Han
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents a pipeline that estimates a user's 3D pose and shape to facilitate a user's full-body interaction with virtual objects in a mixed reality environment. The usability and effectiveness of the pipeline are demonstrated through a user study.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1306-1307
Number of pages2
ISBN (Electronic)9798331514846
DOIs
Publication statusPublished - 2025
Event2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France
Duration: 2025 Mar 82025 Mar 12

Publication series

NameProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025

Conference

Conference2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Country/TerritoryFrance
CitySaint-Malo
Period25/3/825/3/12

Bibliographical note

Publisher Copyright:
© 2025 IEEE.

Keywords

  • Full-body interaction
  • Mixed reality
  • Pose and shape estimation

ASJC Scopus subject areas

  • Media Technology
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction

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