Abstract
This paper presents a pipeline that estimates a user's 3D pose and shape to facilitate a user's full-body interaction with virtual objects in a mixed reality environment. The usability and effectiveness of the pipeline are demonstrated through a user study.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 1306-1307 |
| Number of pages | 2 |
| ISBN (Electronic) | 9798331514846 |
| DOIs | |
| Publication status | Published - 2025 |
| Event | 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France Duration: 2025 Mar 8 → 2025 Mar 12 |
Publication series
| Name | Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 |
|---|
Conference
| Conference | 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 |
|---|---|
| Country/Territory | France |
| City | Saint-Malo |
| Period | 25/3/8 → 25/3/12 |
Bibliographical note
Publisher Copyright:© 2025 IEEE.
Keywords
- Full-body interaction
- Mixed reality
- Pose and shape estimation
ASJC Scopus subject areas
- Media Technology
- Computer Graphics and Computer-Aided Design
- Computer Science Applications
- Human-Computer Interaction
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