Game experience leads to improvement in cognitive functioning of the early middle-aged adults in contrast with the young-aged adults

  • Sangyub Kim
  • , Minmo Koo
  • , Kichun Nam*
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

Cognitive functioning is essential for living a life, in particular, to aged adults. As cognitive deteriorations begin already in the early stage of middle-aged people, it is crucial to prevent those cognitive deteriorations in advance. This study was designed to investigate the potential effect of game on cognitive enhancements interacting with participants’ age. We recruited the young- and early middle-aged participants having game experience or no game experience to compare the game effect according to age. Cognitive abilities of the experimental groups were measured with Spatialmemory Span Task (SST), Attentional Network Task (ANT), Tower of London Task (TOL), and Balloon Analogue Risk Task (BART). There were no signficant different performancs in the young-aged game and non-game groups, while the early middleaged group showed superior performance in TOL compared to the early middle-aged non-game group. It indicates that the game effect on cognitive abilities was modulated by age and depended on types of cognitive functioning. Several reasons were addressed for explanation of cognitive enhancement of the early middle-aged group in TOL. Consequently, this study suggests the possible use of the game to maintain and develop our cognitive functioning, especially for aged adults.

Original languageEnglish
Article number107153
JournalComputers in Human Behavior
Volume129
DOIs
Publication statusPublished - 2022 Apr

Bibliographical note

Publisher Copyright:
© 2021

Keywords

  • Aging
  • Cognitive deteriorations
  • Cognitive tasks
  • Game
  • Middle-aged population

ASJC Scopus subject areas

  • Arts and Humanities (miscellaneous)
  • Human-Computer Interaction
  • General Psychology

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