TY - GEN
T1 - Generating flying creatures using body-brain co-evolution
AU - Shim, Yoon Sik
AU - Kim, Chang Hun
N1 - Funding Information:
Thanks to Sun-jeong Kim for help with the paper and Russell Smith for sharing ODE engine. This work was supported by the Korea Research Foundation Grant. (KRF-2002-041-D00461)
Publisher Copyright:
© The Eurographics Association 2003.
Copyright:
Copyright 2018 Elsevier B.V., All rights reserved.
PY - 2003/7/26
Y1 - 2003/7/26
N2 - This paper describes a system that produces double-winged flying creatures using body-brain co-evolution without need of complex flapping flight aerodynamics. While artificial life techniques have been used to create a variety of virtual creatures, little work has explored flapping-winged creatures for the difficulty of genetic encoding problem of wings with limited geometric primitives as well as flapping-wing aerodynamics. Despite of the simplicity of system, our result shows aesthetical looking and organic flapping fight locomotions. The restricted list structure is used in genotype encoding for morphological symmetry of creatures and is more easily handled than other data structures. The creatures evolved by this system have two symmetric flapping wings consisting of continuous triangular patches and show various looking and locomotion such as wings of birds, butterflies and bats or even imaginary wings of a dragon and pterosaurs.
AB - This paper describes a system that produces double-winged flying creatures using body-brain co-evolution without need of complex flapping flight aerodynamics. While artificial life techniques have been used to create a variety of virtual creatures, little work has explored flapping-winged creatures for the difficulty of genetic encoding problem of wings with limited geometric primitives as well as flapping-wing aerodynamics. Despite of the simplicity of system, our result shows aesthetical looking and organic flapping fight locomotions. The restricted list structure is used in genotype encoding for morphological symmetry of creatures and is more easily handled than other data structures. The creatures evolved by this system have two symmetric flapping wings consisting of continuous triangular patches and show various looking and locomotion such as wings of birds, butterflies and bats or even imaginary wings of a dragon and pterosaurs.
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M3 - Conference contribution
AN - SCOPUS:84992138449
SN - 1581136595
SN - 9781581136593
T3 - Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003
SP - 276
EP - 285
BT - Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003
PB - Association for Computing Machinery, Inc
T2 - 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2003
Y2 - 26 July 2003 through 27 July 2003
ER -