Abstract
Online social network platform becomes a good arena to observe generous behaviors of humans. Among various online social platforms, online games mimic real world closely and embed various social interactions between players. In online games, players show generosity each other even to strangers by donating their cyber asset generously. We focus on analyzing the generous behaviors giving items or money to lower-level strangers. In this research, we focus on analyzing random acts of kindness that resembles generous behaviors in the real world, especially donation. Using a large-scale real data from a major online game company, we find that benefiting from a generous behavior increases a player’s generosity. On the other hand, we also notice that social influence does not work effectively in case that these generous behaviors are not recognizable or visible to their friends.
Original language | English |
---|---|
Title of host publication | Social Informatics - SocInfo 2014 International Workshops, Revised Selected Papers |
Editors | Daniel McFarland, Luca Maria Aiello |
Publisher | Springer Verlag |
Pages | 191-199 |
Number of pages | 9 |
ISBN (Electronic) | 9783319151670 |
DOIs | |
Publication status | Published - 2015 |
Event | 6th International Conference on Social Informatics, SocInfo 2014 - Barcelona, Spain Duration: 2014 Nov 10 → 2014 Nov 13 |
Publication series
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
---|---|
Volume | 8852 |
ISSN (Print) | 0302-9743 |
ISSN (Electronic) | 1611-3349 |
Other
Other | 6th International Conference on Social Informatics, SocInfo 2014 |
---|---|
Country/Territory | Spain |
City | Barcelona |
Period | 14/11/10 → 14/11/13 |
Bibliographical note
Publisher Copyright:© Springer International Publishing Switzerland 2015.
Keywords
- Generosity
- Generous behavior
- Online games
- Social contagion
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)