Hand-held virtual reality: A feasibility study

Jane Hwang, Jaehoon Jung, Gerard Jounghyun Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

48 Citations (Scopus)


Hand-held computing devices are ubiquitous and have become part of our lives these days. Moreover, hand-held devices are also increasingly being equipped with special sensors and non-traditional displays. As such, it raises the question of whether such a "small" and "reduced" device could serve as an effective virtual reality (VR) platform and provide sufficient immersion and presence, e.g. through multimodal interaction. In this paper, we address this question by comparing the perceived field of view (FOV) and level of immersion and presence among the users' of VR platforms, varied in the sizes of physical/software FOV and in styles of interaction. In particular, we consider a motion based interaction, a style of interaction uniquely suitable for the "hand-held" devices. Our experimental study has revealed that when a motion based interaction was used, the FOV perceived by the user for the small hand held device was significantly greater than (around 50%) the actual. Other displays using the button or mouse/keyboard interface did not exhibit such a phenomenon. In addition, the level of user felt presence was higher than even that from a large projection based VR platform. The paper demonstrates the distinct possibility of realizing reasonable virtual reality even with devices with a small visual field of view and limited processing power.

Original languageEnglish
Title of host publicationVRST'06
Subtitle of host publicationACM Symposium Virtual Reality Software and Technology
Number of pages8
Publication statusPublished - 2006
Event13th ACM Symposium Virtual Reality Software and Technology, VRST'06 - Limassol, Cyprus
Duration: 2006 Nov 12006 Nov 3

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST


Other13th ACM Symposium Virtual Reality Software and Technology, VRST'06


  • Field of view
  • Hand-held devices
  • Immersion
  • Motion based interface
  • Presence
  • Task performance
  • Virtual reality

ASJC Scopus subject areas

  • Engineering(all)


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