Intelligent behaviors of virtual characters in serious games for child safety education

Tingting Liu, Minhua Ma, Zhen Liu, Gerard Jounghyun Kim, Cuijuan Liu, Qintao Geng

Research output: Chapter in Book/Report/Conference proceedingChapter


The child safety education is a very urgent task in China. It is necessary to teach children to recognize unsafe factors and learn how to escape from a dangerous situation. According to the psychological characteristics of children and constructivist learning theory, 3D serious game is an effective tool to assist child safety education in primary and secondary schools. In this chapter, we summarized some of our explorations in this field. We proposed a concept of the danger zone to simulate users’ risk-taking behavior, introduced Non-Player Character (NPC) to increase user engagement, and developed a cognitive model that could simulate the intelligent behavior of virtual agents. We also tested cases of escaping from waterside area and earthquake. Results showed that children enjoyed this new safety educational method. By playing the game, they will learn what a danger zone is and how to escape from the danger zone effectively.

Original languageEnglish
Title of host publicationSerious Games and Edutainment Applications
Subtitle of host publicationVolume II
PublisherSpringer International Publishing
Number of pages18
ISBN (Electronic)9783319516455
ISBN (Print)9783319516431
Publication statusPublished - 2017 Jan 1

Bibliographical note

Publisher Copyright:
© Springer International Publishing AG 2017.


  • 3D
  • Child safety
  • Safety education
  • Serious game
  • Virtual character

ASJC Scopus subject areas

  • General Computer Science
  • General Social Sciences


Dive into the research topics of 'Intelligent behaviors of virtual characters in serious games for child safety education'. Together they form a unique fingerprint.

Cite this