Abstract
Users often encounter tedious recommendations as they are continuously exposed to the recommendation system. In response to this issue, serendipity in a recommendation system has been introduced to generate novel and unexpected recommendations while keeping them relevant to users’ previous preferences. This study proposes an interactive feedback loop for a serendipity in a recommendation system that allows users to directly explore content via counterfactual manipulation of features. Specifically, users indicate their preferences through the “what-if” based customization of content meta-information, and these modifications influence their usage history, thereby enabling the elicitation of serendipitous items. To validate the proposed feedback loop, we conducted a scenario-based experiment and compared system-initiated and user-intervened recommendations. The results reveal that counterfactual exploration can help to generate serendipitous recommendations. This study contributes to providing a user-friendly recommendation system that can retrieve preference-reflected recommendations through user interaction.
| Original language | English |
|---|---|
| Pages (from-to) | 5585-5601 |
| Number of pages | 17 |
| Journal | International Journal of Human-Computer Interaction |
| Volume | 40 |
| Issue number | 19 |
| DOIs | |
| Publication status | Published - 2024 |
Bibliographical note
Publisher Copyright:© 2023 Taylor & Francis Group, LLC.
Keywords
- counterfactual data modification
- human intervention
- interactive machine learning
- Recommendation system
- serendipity
ASJC Scopus subject areas
- Human Factors and Ergonomics
- Human-Computer Interaction
- Computer Science Applications
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