Interchanging the Mode of Display Between Desktop and Immersive Headset for Effective and Usable On-line Learning

Jiwon Ryu, Gerard Kim

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this new era of “untact”, the on-line solutions for social gatherings and meetings have become important more than ever. In particular, immersive 3D VR based environments have emerged as a possible alternative to the video based tele-conferencing solutions for their potential improved learning effects. However, the usability issues stand in its way for it to be fully spread and utilized by the mass. In this poster, we study for another alternative, the mixed usage of desktop (or equally 2D video tele-conferencing) and immersive modes as necessary. The desktop mode is convenient for the user and allows the usual interaction in the most familiar way (e.g. note taking), while the immersive mode offers a more direct contact and interplay among the teacher and other learners. We conducted a pilot experiment comparing the user experience among the three modes: (1) desktop, (2) I3D VR/HMD and (3) mixed. For the mixed mode, we designed a flexible fixture for conveniently wearing/donning the head-set and switch between the desktop and I3D mode quickly. Partici- pants much preferred the mixed mode usage due to the aforementioned ad- vantages of bringing the bests of both worlds.

Original languageEnglish
Title of host publicationIntelligent Human Computer Interaction - 12th International Conference, IHCI 2020, Proceedings
EditorsMadhusudan Singh, Dae-Ki Kang, Jong-Ha Lee, Uma Shanker Tiwary, Dhananjay Singh, Wan-Young Chung
PublisherSpringer Science and Business Media Deutschland GmbH
Pages218-222
Number of pages5
ISBN (Print)9783030684488
DOIs
Publication statusPublished - 2021
Event12th International Conference on Intelligent Human Computer Interaction, IHCI 2020 - Daegu, Korea, Republic of
Duration: 2020 Nov 242020 Nov 26

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12615 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Conference on Intelligent Human Computer Interaction, IHCI 2020
Country/TerritoryKorea, Republic of
CityDaegu
Period20/11/2420/11/26

Bibliographical note

Funding Information:
Acknowledgement. This research was supported by the MSIT (Ministry of Science and ICT), Korea, under the ITRC (Information Technology Research Center) support program (IITP2020-2016-0-00312) supervised by the IITP (Institute for Information & communications Technology Planning & Evaluation).

Publisher Copyright:
© 2021, Springer Nature Switzerland AG.

Keywords

  • Educational effect
  • Immersive 3D VR environment
  • On-line learning
  • User experience
  • Video based tele-conferencing

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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