Investigating Dynamics of Subjective Anxiety and Behavior Due to Personal Space Violations and COVID-19-Related Stressors in a Social VR Simulation

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Personal space is the physical distance individuals prefer to maintain from others, and its violation induces stress, anxiety, and behavioral change - a phenomenon intensified during the COVID-19 pandemic. While prior research has largely relied on postexperiment questionnaires in passive, one-to-one scenarios, few studies have examined dynamic, crowd-based settings, and to our knowledge, none have collected time-resolved subjective anxiety aligned with moment-to-moment environmental stimuli. We introduce a novel social VR simulation that enables such dynamic analysis by combining continuous self-reports of anxiety with highresolution behavioral tracking during a two-stage, goal-oriented task. In Stage 1, participants navigated immersive VR environments (indoor/outdoor) while encountering virtual agents - some invading personal space, coughing, or (not) wearing masks. In Stage 2, they retrospectively annotated their experiences using first-person video playback. We also administered personality and COVID-related questionnaires. Across N=109 participants, we collected over 40,000 seconds of annotated data (≈ 374.56 s per person). Key findings include: 1) Personal space invasions significantly increased anxiety and movement, 2) Coughing agents elevated stress responses, while masks had no significant effect, and 3) Goal achievement consistently reduced anxiety, overriding other stressors. These results provide fine-grained insight into the temporal dynamics of emotional and behavioral responses to social stressors, and offer new design implications for social VR environments.

Original languageEnglish
Title of host publicationProceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
EditorsUlrich Eck, Gun Lee, Alexander Plopski, Missie Smith, Qi Sun, Markus Tatzgern
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1180-1190
Number of pages11
ISBN (Electronic)9798331587611
DOIs
Publication statusPublished - 2025
Event24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 - Daejeon, Korea, Republic of
Duration: 2025 Oct 82025 Oct 12

Publication series

NameProceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025

Conference

Conference24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025
Country/TerritoryKorea, Republic of
CityDaejeon
Period25/10/825/10/12

Bibliographical note

Publisher Copyright:
© 2025 IEEE.

Keywords

  • Anxiety
  • COVID-19
  • Cognitive Science
  • Personal Space
  • VR simulation
  • Virtual Agent
  • Virtual Reality

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Modelling and Simulation

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