Abstract
Personal space is the physical distance individuals prefer to maintain from others, and its violation induces stress, anxiety, and behavioral change - a phenomenon intensified during the COVID-19 pandemic. While prior research has largely relied on postexperiment questionnaires in passive, one-to-one scenarios, few studies have examined dynamic, crowd-based settings, and to our knowledge, none have collected time-resolved subjective anxiety aligned with moment-to-moment environmental stimuli. We introduce a novel social VR simulation that enables such dynamic analysis by combining continuous self-reports of anxiety with highresolution behavioral tracking during a two-stage, goal-oriented task. In Stage 1, participants navigated immersive VR environments (indoor/outdoor) while encountering virtual agents - some invading personal space, coughing, or (not) wearing masks. In Stage 2, they retrospectively annotated their experiences using first-person video playback. We also administered personality and COVID-related questionnaires. Across N=109 participants, we collected over 40,000 seconds of annotated data (≈ 374.56 s per person). Key findings include: 1) Personal space invasions significantly increased anxiety and movement, 2) Coughing agents elevated stress responses, while masks had no significant effect, and 3) Goal achievement consistently reduced anxiety, overriding other stressors. These results provide fine-grained insight into the temporal dynamics of emotional and behavioral responses to social stressors, and offer new design implications for social VR environments.
| Original language | English |
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| Title of host publication | Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 |
| Editors | Ulrich Eck, Gun Lee, Alexander Plopski, Missie Smith, Qi Sun, Markus Tatzgern |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 1180-1190 |
| Number of pages | 11 |
| ISBN (Electronic) | 9798331587611 |
| DOIs | |
| Publication status | Published - 2025 |
| Event | 24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 - Daejeon, Korea, Republic of Duration: 2025 Oct 8 → 2025 Oct 12 |
Publication series
| Name | Proceedings - 2025 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 |
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Conference
| Conference | 24th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2025 |
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| Country/Territory | Korea, Republic of |
| City | Daejeon |
| Period | 25/10/8 → 25/10/12 |
Bibliographical note
Publisher Copyright:© 2025 IEEE.
Keywords
- Anxiety
- COVID-19
- Cognitive Science
- Personal Space
- VR simulation
- Virtual Agent
- Virtual Reality
ASJC Scopus subject areas
- Computer Science Applications
- Media Technology
- Modelling and Simulation
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