Joint and individual walking in an immersive collaborative virtual environment

  • Stephan Streuber*
  • , Astros Chatziastros
  • , Betty J. Mohler
  • , Heinrich H. Bülthoff
  • *Corresponding author for this work

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    3 Citations (Scopus)

    Abstract

    The aim of this experiment was to determine to which extent humans optimize their walking behavior in different conditions while navigating in a virtual maze. In two conditions participants either walked individually or jointly connected - carrying a physical stretcher. The results showed that an extra effort due to the task-required cooperation was split evenly within the group, even though the sensory feedback about the physical and social environment was significantly different for leader (e.g. was not able to see the follower) and follower (e.g. was able to see the leader). These results might indicate the emergence of a joint body: a phenomenon in which two individual action-perception loops are tuned towards each other in order to optimize a common goal.

    Original languageEnglish
    Title of host publicationAPGV 2008 - Proceedings of the Symposium on Applied Perception in Graphics and Visualization
    Pages191
    Number of pages1
    DOIs
    Publication statusPublished - 2008
    EventSymposium on Applied Perception in Graphics and Visualization, APGV 2008 - Los Angeles, CA, United States
    Duration: 2008 Aug 92008 Aug 10

    Publication series

    NameAPGV 2008 - Proceedings of the Symposium on Applied Perception in Graphics and Visualization

    Other

    OtherSymposium on Applied Perception in Graphics and Visualization, APGV 2008
    Country/TerritoryUnited States
    CityLos Angeles, CA
    Period08/8/908/8/10

    Keywords

    • joint action
    • locomotion
    • virtual environments

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition

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