Abstract
Audio information plays an important role in various robotic manipulation tasks, such as pouring and music performance, as the produced audio can serve as an informative indicator for evaluating actions. However, it is rarely explored in reinforcement learning methods. Due to the unique nature of audio information, it is challenging to simulate in a simulator or use it as direct feedback. Therefore, in this paper, we propose a reinforcement learning method based on audio feedback, aiming to train a dexterous hand to play the xylophone in the real world. By optimizing the dexterous hand's actions using the produced audio, we can make the characteristics of the audio- - such as amplitude, waveform shape, and timing - similar to human performance.
| Original language | English |
|---|---|
| Title of host publication | 2024 IEEE-RAS 23rd International Conference on Humanoid Robots, Humanoids 2024 |
| Publisher | IEEE Computer Society |
| Pages | 221-226 |
| Number of pages | 6 |
| ISBN (Electronic) | 9798350373578 |
| DOIs | |
| Publication status | Published - 2024 |
| Event | 23rd IEEE-RAS International Conference on Humanoid Robots, Humanoids 2024 - Nancy, France Duration: 2024 Nov 22 → 2024 Nov 24 |
Publication series
| Name | IEEE-RAS International Conference on Humanoid Robots |
|---|---|
| ISSN (Print) | 2164-0572 |
| ISSN (Electronic) | 2164-0580 |
Conference
| Conference | 23rd IEEE-RAS International Conference on Humanoid Robots, Humanoids 2024 |
|---|---|
| Country/Territory | France |
| City | Nancy |
| Period | 24/11/22 → 24/11/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
ASJC Scopus subject areas
- Artificial Intelligence
- Computer Vision and Pattern Recognition
- Hardware and Architecture
- Human-Computer Interaction
- Electrical and Electronic Engineering
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