Abstract
This paper presents an interactive locomotion controller using motion capture data and an inverted pendulum model (IPM). The motion data of a character is decomposed into those of upper and lower bodies, which are then dimension-reduced via what we call hierarchical Gaussian process dynamical model (H-GPDM). The locomotion controller receives the desired walking direction from the user. It is integrated into the IPM to determine the pose of the center of mass and the stance-foot position of the character. They are input to the H-GPDM, which interpolates the lowdimensional data to synthesise a redirected motion sequence on an uneven surface. The locomotion controller allows the upper and lower bodies to be independently controlled and helps us generate natural locomotion. It can be used in various real-time applications such as games.
Original language | English |
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Pages (from-to) | 2744-2746 |
Number of pages | 3 |
Journal | IEICE Transactions on Information and Systems |
Volume | E100D |
Issue number | 11 |
DOIs | |
Publication status | Published - 2017 Nov |
Keywords
- Character animation
- Dimensional reduction
- Interactive controller
ASJC Scopus subject areas
- Software
- Hardware and Architecture
- Computer Vision and Pattern Recognition
- Electrical and Electronic Engineering
- Artificial Intelligence