Manipulation of field of view for hand-held virtual reality

Jane Hwang, Jaehoon Jung, Gerard J. Kim

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    2 Citations (Scopus)

    Abstract

    Today, hand-held computing and media devices are commonly used in our everyday lives. This paper assesses the viability of hand-held devices as effective platforms for "virtual reality." Intuitively, the narrow field of view of hand-held devices is a natural candidate factor against achieving an effective immersion. In this paper, we show two ways of manipulating the visual field of view (perceived or real), in hopes of overcoming this factor. Our study has revealed that when a motion-based interaction was used, the FOV perceived by the user (and presence) for the small hand-held device was significantly greater than the actual. The other method is to implement dynamic rendering in which the FOV is adjusted depending on the viewing position and distance. Although not formally tested, the second method is expected to bring about higher focused attention (and thus immersion) and association of the visual feedback with one's proprioception. The paper demonstrates the distinct possibility of realizing reasonable virtual reality even with devices with a small visual FOV and limited processing power through multimodal compensation. Keywords: Computer Interface, Human Factors, Virtual Reality, Hand-held.

    Original languageEnglish
    Title of host publicationAdvances in Artificial Reality and Tele-Existence - 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, Proceedings
    Pages1204-1211
    Number of pages8
    DOIs
    Publication statusPublished - 2006
    Event16th International Conference on Artificial Reality and Telexistence, ICAT 2006 - Hangzhou, China
    Duration: 2006 Nov 292006 Dec 1

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume4282 LNCS
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Other

    Other16th International Conference on Artificial Reality and Telexistence, ICAT 2006
    Country/TerritoryChina
    CityHangzhou
    Period06/11/2906/12/1

    Keywords

    • Computer interface
    • Hand-held
    • Human factors
    • Virtual reality

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • General Computer Science

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