We suggest an omnidirectional navigation and jumping method using walking-in-place (WIP) interface. This method supports forward, backward, sideways walking and jumping include vertical jump. The shooting game is one of the contents that can best take advantage of VR. Since the WIP interface is a hands-free navigation method, it works well with VR shooting game. However, we need to extend WIP because this interface is not possible for sideways walking and jumping that is possible with existing keyboards or joysticks. We propose a forward and sideways walking method suitable for VR shooting game. Our method is inspired by human behavior and using a state diagram to support backward walking, running and vertical jump. We call it motion-in-place (MIP). Our method uses inertial measurement unit (IMU) only. A pilot test of 10 subjects showed that our method is less tiring and useful than a forward-only WIP interface. Our method can be used for most HMDs with built-in IMU and can be suitable for VR shooting game.
|Title of host publication||2019 IEEE International Conference on Consumer Electronics, ICCE 2019|
|Publisher||Institute of Electrical and Electronics Engineers Inc.|
|Publication status||Published - 2019 Mar 6|
|Event||2019 IEEE International Conference on Consumer Electronics, ICCE 2019 - Las Vegas, United States|
Duration: 2019 Jan 11 → 2019 Jan 13
|Name||2019 IEEE International Conference on Consumer Electronics, ICCE 2019|
|Conference||2019 IEEE International Conference on Consumer Electronics, ICCE 2019|
|Period||19/1/11 → 19/1/13|
Bibliographical notePublisher Copyright:
© 2019 IEEE.
ASJC Scopus subject areas
- Industrial and Manufacturing Engineering
- Media Technology
- Electrical and Electronic Engineering