TY - GEN
T1 - MIP-VR
T2 - 2019 IEEE International Conference on Consumer Electronics, ICCE 2019
AU - Lee, Juyoung
AU - Kim, Gerard Jounghyun
AU - Chul Ahn, Sang
AU - Hwang, Jae In
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/3/6
Y1 - 2019/3/6
N2 - We suggest an omnidirectional navigation and jumping method using walking-in-place (WIP) interface. This method supports forward, backward, sideways walking and jumping include vertical jump. The shooting game is one of the contents that can best take advantage of VR. Since the WIP interface is a hands-free navigation method, it works well with VR shooting game. However, we need to extend WIP because this interface is not possible for sideways walking and jumping that is possible with existing keyboards or joysticks. We propose a forward and sideways walking method suitable for VR shooting game. Our method is inspired by human behavior and using a state diagram to support backward walking, running and vertical jump. We call it motion-in-place (MIP). Our method uses inertial measurement unit (IMU) only. A pilot test of 10 subjects showed that our method is less tiring and useful than a forward-only WIP interface. Our method can be used for most HMDs with built-in IMU and can be suitable for VR shooting game.
AB - We suggest an omnidirectional navigation and jumping method using walking-in-place (WIP) interface. This method supports forward, backward, sideways walking and jumping include vertical jump. The shooting game is one of the contents that can best take advantage of VR. Since the WIP interface is a hands-free navigation method, it works well with VR shooting game. However, we need to extend WIP because this interface is not possible for sideways walking and jumping that is possible with existing keyboards or joysticks. We propose a forward and sideways walking method suitable for VR shooting game. Our method is inspired by human behavior and using a state diagram to support backward walking, running and vertical jump. We call it motion-in-place (MIP). Our method uses inertial measurement unit (IMU) only. A pilot test of 10 subjects showed that our method is less tiring and useful than a forward-only WIP interface. Our method can be used for most HMDs with built-in IMU and can be suitable for VR shooting game.
UR - http://www.scopus.com/inward/record.url?scp=85063804221&partnerID=8YFLogxK
U2 - 10.1109/ICCE.2019.8661906
DO - 10.1109/ICCE.2019.8661906
M3 - Conference contribution
AN - SCOPUS:85063804221
T3 - 2019 IEEE International Conference on Consumer Electronics, ICCE 2019
BT - 2019 IEEE International Conference on Consumer Electronics, ICCE 2019
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 11 January 2019 through 13 January 2019
ER -