Abstract
In this paper, we propose a new algorithm to code the animated three-dimensional (3-D) mesh model. After we classify the mesh frames in the animation model into intra- and inter-meshes, each mesh frame is decomposed into linear triangular strips, which in turn are partitioned into several fixed-length segments. The intra-mesh is compressed by differential coding of vertex coordinates. The inter-mesh is motion-compensated segment by segment from the previous meshes and residual errors are transformed by 1-D DCT. The transform coefficients are then entropy coded. We demonstrate that the proposed algorithm yields an improved coding gain than the MPEG-4 SNHC codec.
| Original language | English |
|---|---|
| Pages (from-to) | 292-300 |
| Number of pages | 9 |
| Journal | Proceedings of SPIE - The International Society for Optical Engineering |
| Volume | 4671 I |
| DOIs | |
| Publication status | Published - 2002 |
| Externally published | Yes |
Keywords
- 3-D animation models
- Graphic compression
- Triangular mesh
ASJC Scopus subject areas
- Electronic, Optical and Magnetic Materials
- Condensed Matter Physics
- Computer Science Applications
- Applied Mathematics
- Electrical and Electronic Engineering