Abstract
Virtual reality (VR) has emerged as one of the important and effective tools for education and training. Most VR-based training systems are situation based, where the trainees are trained for discrete decision making in special situations presented by the VR environments. In contrast, this paper discusses the application of VR to a different class of training, for learning free motion, often required in sports and the arts. We propose a VR-based motion-training framework that contains an intuitive motion-guiding interface, posture-oriented motion retargeting, and an evaluation and advice scheme for corrective feedback. Applications of the proposed framework to simple fencing training and a dance imitation game are demonstrated.
Original language | English |
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Pages (from-to) | 222-242 |
Number of pages | 21 |
Journal | Visual Computer |
Volume | 19 |
Issue number | 4 |
DOIs | |
Publication status | Published - 2003 Jul |
Externally published | Yes |
Keywords
- Ghost metaphor
- Motion evaluation and advice
- Motion retargeting
- Motion training
- Virtual reality
ASJC Scopus subject areas
- Software
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design